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Re: Creating Settlements
As to a long term companion, I've made the suggestion before that sometimes a companion offers to travel indefinitely with you, with the randomly assigning must complete quests like I wish to travel and see my family where you must either travel with them, prat ways or possibly to meet up at a know village at such and such month. That what they would feel like friend, companion, and equal with there own needs and desires and less like an employee.
June 11, 2021, 08:44:09 PM |
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Re: Is there a mod that let's you repair wool clothing?
FYI repairing holes in woolens is not very difficult at all, even large holes. It is about as time consuming as knitting a new section that is a little bigger than size as the hole plus a bit more for anchoring (or in other words, it is way less work then knitting a new piece, a 1 inch diameter hole would take less than 10 minutes to darn with one wool color). Sewn leather patching over worn holes with old woolens is also very common too, particularly on high wear areas like elbows and knees. June 14, 2021, 10:50:20 PM |
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We're getting closer and closer to new release
We've pretty much finished the actual coding of upcoming release, version 3.70. Or it's more like we have to seize adding new features now if it's going to be released this month. Few of the initially planned features actually needed to be postponed for later, for example skiing NPCs. However, as there's now snow penalty functioning for NPCs and animals it will be kind of like payback time version. See, NPCs have been trudging through the snow ever so easily for many versions, but our skiing characters really have an advantage - for at least sometime. It's likely that 3.70 will be first released as beta version, and it will still grow with lesser features as we continue to work towards the final stable release. If nothing too complicated comes up with our test runs we'll start wrapping the release up in a week or two. June 16, 2021, 04:11:46 PM |
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Re: Adventurer Gear
Being a warrior wouldn’t require expensive equipment. Many people already carry axes, knives, spears, bow&arrows. Place an emphasis on the NPC creation for these types to have a decent to expert skill in at least one type of weapon AND have them carry that. After checking “preferred and accessible weapons” for their given culture. E.g. Owl-tribe warrior to spawn likely with northern bow, not flail. Kiesseläinen maybe with an axe. Islander with a knife, axe (they’re carpentry oriented) or spear, they do have access to angon. Koivulainen might spawn with flail as skill, but shouldn’t have actual flail, only grain flail. And so on. June 22, 2021, 11:21:46 PM |
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Tips, Tricks, FAQs
Just wanted to list some tips and tricks I learned from others via the forums/wiki/YouTube or a few things I figured on my own. Some items in the list may be shockingly obvious to you but not to some other players - please simply skip the ones you already know without getting offended... I am hoping some of this would be helpful to others, obviously newest players would benefit most although even seasoned players can always learn from each other as there is a lot to do and try in this game. If anyone's interested, please feel free to add your tips. I might add them to the first post at some point to keep altogether. Unsure how the format/classification should be so will start with an easy numbered list. OK sat down to list 10 and exceeded it. More to be added as time permits...
Edit 20210624: Added #12 How Can You Get An Axe Early Game?. Edit 20210629: Added #13 Character Creation Screen Tip & #14 Print Screen World Map Before Entering Game World. Edit 20210701: Added #15 Ancestors Limit and Selectively Deleting Some Ancestors. Edit 20210704: Added #16 Process to Boil Poisonous Mushrooms & #17 Tips for Agriculture. Edit 20210715: Added #18 Animal with Very Low Carry Weight?. Shortened the thread title to: 'Tips, Tricks, FAQs'. Set this thread to Sticky to make it more visible at the top of subforum. Edit 20210923: Modified #12 How Can You Get An Axe Early Game? and added the missing referenced forum thread link. Edit 20210924: Added #19 Sleeping on Spruce Twigs. Edit 20210924: Added #20 Post Spruce - a Simple Wilderness Condition Shelter. Edit 20210924: Added #21 Build Base Next to Rapids. Edit 20210924: A few style tweaks: No emboldened fonts outside entry titles. (better) Standardised capitalisation it entry titles. Removed placeholder (last) entry. Edit 20210924: Added #22 Armour Coverage Statistics Screen. Edit 20211003: Style improvement. Edit 20230111: Added #23 How to Make Cordage From Fibre Plants (hemp/nettle/flax); and style improvement. June 23, 2021, 10:42:18 PM |
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Version 3.70 beta now available on Steam, and for Lifetimers
Version 3.70 beta is available on Steam as beta-branch you can opt-into at will. Lifetime members can find the beta version at the designated forum section. On Steam there's now also Summer Sale going on. Beta release on Itch will follow next week. Things are fairly stable already, but as it's beta release the bug potential is higher than usual. Also, some features are still pending to be polished to their final stage in patches to follow. The key features of version 3.70 version deal with the moon and the moonlight, fibre processing with new textilecraft skill, snow penalty for all the creatures and snow crust, new character portraits, tying equipment adjustments, craftable fishing rods and usage of baits, option for metric units, and so on. The list of additions and fixes is long. You can take a look at it here. Phew! It's been quite a bit of content to add. Let's keep our fingers crossed for the possible beta bugs being minor and scarce. But whatever their size and annoyance level may be, we've got our bows prepared for shooting them down. June 27, 2021, 06:35:55 PM |
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Re: Version 3.70 beta now available on Steam, and for Lifetimers
I really like the lighting effects and how the visible area changes minute by minute. It's swidden and before it would've been bright at night for all the eye can see, but there are some clouds and it is late at night and my character can only see one tile ahead of him, but I can see the moon is about to rise so it only stays this dark for a few minutes before getting a little brighter again, first a few tiles and then a few more.
June 29, 2021, 06:23:19 PM |
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Re: Iron Age Common Names: ideas for next UrW Character
You can also find names in the .DAT files in the urw folder, there are six files, sorted by gender and region (north, east, west).
July 03, 2021, 03:50:04 PM |
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3.70 beta-2 for Windows released
Small update to fix a few bugs has been released for Windows on Steam, Itch.Io and for lifetimers at the designated forum section. Patches for other platforms will follow later on. 3.70 beta-2 (for Windows) fixes the following: ---------------------------------------------------------- - fixed: domestic animals triggering your traps - fixed: small weight units (g, oz) shown in carried load statistics together with false basic unit (kg, lb) Now carried load is shown in basic units - either kg or lbs. - fixed: character creation modes "easy" and "too easy" unexpectedly quit due to option points miscalculations - typo: "kgs" abbreviation used in metric system units. It's now always singular "kg", as it should be. ---------------------------------------------------------- Cheers! July 04, 2021, 01:08:23 PM |
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3.70 beta, the weather, and the forecast
If you are playing 3.70beta with migrated character there's one trick you should know. Due to migration issue the weather gets corrupt at some point and to avoid that you should delete WEATHER.DAT file in the migrated character's folder. Do the file delete when the game is not running, and once it's done there are no further troubles with it. With new characters it's all working nicely from the very beginning. We're confirmed to have the above issue and few other lesser troubles fixed for all platforms the next week. That's a new beta release forecast. July 07, 2021, 10:41:05 AM |
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