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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Welcome to the forum!  You can add the mod to an existing save, but so much is added that you may want to start a new game anyway.
February 07, 2023, 02:06:39 AM
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Re: IRL combat tricks implemented? I have noticed when loosing arrows at Njerps that if they are holding shield centre and I shoot for their head, next time I shoot they are holding shield high.  So yes, I do think they move their shield to where they think the next attack is coming from.
February 18, 2023, 01:34:00 PM
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Re: 'Asentokuusi' - simple shelter under a leaning spruce tree Apologies, your handle put me in mind of a Welsh person!
February 20, 2023, 01:33:32 AM
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Re: Animal droppings - an indicator and a fertilizer The Scatman cometh!  Please say it makes the bog squelching sound when you step onto the tile?
February 21, 2023, 06:59:18 PM
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[Fixed - persists in 3.72.2] Animals drowning when tied to a tree next to water I was attacking a Njerp village, and once I had done for most of them I tied my eight dog meatshield to a tree next to four water tiles in an open mire.  When I came back from clearing the village around an hour later, four of my dogs had drowned.  It seems the dogs left on water tiles drowned, even though many dogs can occupy a single tile if need be.  They preferred to sink gloriously into the swamp than snuggle up. 

Seems a little harsh  :'(

February 22, 2023, 12:39:38 AM
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Re: Bert's slightly interesting and marginally relevant documentaries Can't find a cave?  Not a problem for this bloke, he just makes his own.  No commentary, just him doing his stuff.  My Cave:

https://www.youtube.com/watch?v=tcurLKiDSI8

February 26, 2023, 01:31:19 AM
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Re: Bert's slightly interesting and marginally relevant documentaries After watching a video on the Nenets I mentioned in the Suggestions forum that we should be able to eat raw meat, or even better have organs and blood represented in URW.

My video for today is "Let's make a neolithic longbow" from noted Norfolk neolithic nutcase Will Lord.  This is the kind of bow I think we see in URW:

https://www.youtube.com/watch?v=nD3UlqgPN5U   

February 28, 2023, 12:00:06 AM
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Unconscious and Unable To Walk fatigue In recent wars against the Njerps I have noted that the ones who lose consciousness regain fatigue while they are sleepy-byes.  I have been knocked out a few times, and I can assure you that you do not awake feeling refreshed.  A severe concussion and maybe some puking is more normal.  I understand that adrenalin kicks in and gets you back in the game, but you are in no way feeling better about things. 

Suggestion:  I think fatigue level should remain as is, or more likely worsen while a creature is unconscious.

My other gripe is watching those with leg wounds and "Unable to walk" recovering fatigue as they drag themselves across the dirt towards me.  Anyone who has crawled knows that it is not really very relaxing.

Suggestion:  Creatures with "Unable to walk" should incur a fatigue penalty when they move.

 

February 28, 2023, 02:50:37 AM
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Re: Krutzel's Spirited Sprites These look jaw dropping, well done sir.

I would point out that you haven't done the snake yet, although to be fair most players never get to see one.  Also, rodents?  They must be even rarer than snakes, I don't recall ever seeing one!

February 28, 2023, 11:58:09 PM
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Re: Animal droppings - an indicator and a fertilizer
Please say it makes the bog squelching sound when you step onto the tile?

Hehee. We didn't go that far, but would be a nice easter egg in case of bigger droppings at least.

Take it to the max:  "Bog squelch... PERKELE!"

March 03, 2023, 12:37:37 AM
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anything