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Re: Working with tree nails
Pretty cool video!  Thanks!
I guess it would be possible to bore out holes for wooden nails using a knife... is that meant to be the idea?  or is it more like tenon joints?  Perhaps an expert on Finnish/Scandinavian woodworking could clarify.  Or one of the developers.

Knife cut holes tend to be very sloped as most knives go from a sharp point to whatever width. Actually making a drill or auger takes about a simliar amount of metal but rather than putting a knife handle on it you extend it as a wood rod farther back. Then this rod  you connect to a cross bar to generate the turning force.

Found out about that research the BAC items for Medieval Drill and Auger.

From the BAC discussion with weblinks:


////////////////////
// Auger
//
// Used to pre-drill holes before using nails
// or wooden pegs. Expected only for large construction
// or joining thick pieces like in boat building
//
// Differs from drill in that the auger makes finger or thumb
// diameter holes such as for structural wooden pegs
//
// A carving axe or knife would would do in for most boards
// if you can access both sides. If the board is already in
// place you might use an auger to drill from the open side
// all the way across and then into the other wood.
// Presented as one recipe
//
// Weblinks:
// https://www.youtube.com/watch?v=N_hCWus3eoA
//

.Crossbar Auger. "Sesta" [effort: 3] [phys:arms,hands] *CARPENTRY*  /6h/
{*billet} (2) [ground] [remove] '+for rod length'
{*steel billet} (1) [ground] [remove] '+cutting end'
{*billet} (1) [ground] [remove] '+for reinforcement band'
{*forge*}          [noquality]      'Forge or furnace'
{Charcoal}    (8)    [remove] [noquality] [ground]
{Bellows} [ground]
{*anvil*}      [ground]   'Anvil nearby'
{*hammer}                  'Hammer'
{Staff} (1)       [remove] [noquality]   '+shaft, crossbar and swivel head'
{Axe} <Carving axe> '+cut staff, shape wood'
{Knife} <Draw knife>        '+for fine shaping'
{Whetstone}           [noquality]   '+for final sharpening'
[WEIGHT:6]
[PRICE: 80]
[TYPE:tool]
[TILEGFX:bc-dipnet]
//Price is mostly for the iron


//////////////////////
// Medieval Bow drill
//
// For making tiny holes in hard or thick objects.
// Example holes in steel plates to make lamellar
// or pilot holes for nails in thick objects.
//
// Differs from auger in that this drill makes tiny holes
//
// Possible addition for a pump cord drill
// it would use 1 iron billet for rod and 1 steel billet cutter
// also use a {*cord} and {Staff} mabye {Block}
// Makes thin holes like pre-drills for long iron nails
// possible use in clinkered punt
//
// Weblink
// https://www.youtube.com/watch?v=nCsC6q8l3_0
//
// Note: the name Medieval Drill is used so that it doesn't
// get picked up in *bow *cord or other recipes


.Medieval drill. "Sesta" [effort: 3] [phys:arms,hands] *CARPENTRY*  /4h/
{Wooden stake} (1) '+for central shaft'
{Block of wood} (1) '+for flywheel'
{*iron billet} [remove] [ground] '+for drill shaft'
{*steel billet} [remove] [ground] '+for drill cutting head'
{*cord} [remove] '+for the twisting string'
{Branch} {1} [noquality] '+for bow holding string'
{*forge*}          [noquality]      'Forge or furnace'
{Charcoal}    (4)    [remove] [noquality] [ground]
{Bellows} [ground]
{*anvil*}      [ground]   'Anvil nearby'
{*hammer}                  'Hammer'
{Axe} <Carving axe> '+cut staff, shape wood'
{Knife} <Small knife>        '+for fine shaping'
{Whetstone}           [noquality]   '+for final sharpening'
[WEIGHT:4]
[PRICE: 60]
[PRICE: 50]
[TILEGFX:bc-dipnet]
[TYPE:tool]
//Price is mostly for the iron

May 17, 2019, 02:43:16 AM
1
Re: Rye and Barley are not good crop? Your own fields make a wonderful bait for small game.

I like to think of it as the animal have taken away grains and given back meat.

Its a circle of life.

Very traditional.

June 05, 2019, 09:24:02 PM
2
Re: New furniture item: "Chest" for storing things
The BAC mod has this built in.

It does???

*Brygun keeper of the BAC wanders off to check the mod*

hmm... probably Carpentry...

Yep...

Wooden Treasure Chest.

Well... sort of.

It will create a nice graphic of a chest. As to whether it will display on top or under the piles of stuff isn't something I can code. Possibly picking up and dropping it will change the display sequence.

There is also an outdoor table with a pretty big graphic to clean things up.

A hard coded storage location would, AFAIK, have to be coded by Saami or Erkka. That is the only way (AFAIK) to have the cellar like graphic affect of deactivating the display of all the pile of stuff. The chest, table or other item function as big things hopefully covering the pile.

The BAC furniture items could well display as if the chest was bursting with clothes. Which might fit your immersion too.


June 16, 2019, 02:38:13 AM
1
Re: Lucky Event... (sorry by size) So nice to see one of the robbers getting their come upance. Remember when you sacked my earlier characters.





August 25, 2019, 08:38:47 PM
1
Re: Throw of life And that son is how your great grandfather founded this homestead.


(pending children expansion)

August 26, 2019, 03:27:55 AM
1
Re: Advanced Combat You reminded of the start of Beodrin Two-Bears

Starting with the bad hunting trip is dad was killed by a bear. The starting location turned out to be an island of only a few tiles. At the time the only way to rope I knew of was with leather... for which I would have to kill said bear. LOL. This was like my second play through long before the BAC modding skills you see today. I spent weeks on the small island with the bear noticing that the two of us were running out of berries and the only other thing for him to eat was me...


August 28, 2019, 04:59:58 PM
2
Re: Stuck on an island? IIRC my BAC mod is among those with a way to get boards a bit easier. "Radial Board" by splitting into half then quarter logs only then the radial. I set up the time steps to avoid the "to long" with the vanilla board making.

This of course is using a mod which you may or may not want to take that plunge.

Of note is that once items are created you can remove the mod (other than the tile graphics) and still use the items.


August 28, 2019, 09:48:16 PM
1
Re: Tufted duck? And here I was thinking going to find a tufted duck was a Diirk pickup line.


August 29, 2019, 12:26:27 AM
1
Re: Summery summary in the midst of upcoming version hype Can we get a metal working skill and start integrating smithing into the vanilla game? It is Iron age Finland after all.


August 29, 2019, 06:01:30 PM
3
More skills for vanilla Brygun of the BAC here

Cross posting similiar concept mentioned in the Summery Summary thread for the upcoming developments...

Can you add some more skills to the vanilla game?

Metal working or Iron working since this is an Iron Age Finland game is leading one.

Ive also seen weaving and tailoring as useful one.

Third might be pottery but others might suggest something else.

As for the recipes thats another kettle of fish but we modders can do many things with the recipes but we can't add skills.


August 29, 2019, 07:50:39 PM
1