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Re: Are the Northern Lights visible in Finland? The northern lights appearing could also be associated with bonuses to spiritual or ritual activities
December 21, 2018, 05:56:51 AM
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Re: Allow dogs to fetch prey floating on water Arf! Arf!

December 31, 2018, 03:48:00 AM
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Recipe command [LOCK] There are times in recipes, especially more complex build, where tools should be locked from use until the recipe times expire. Then they are available for use again.

Right now we can say items need to be available at the start but no way of stopping them from being used for something else while the main recipe "cooks".

For example in canoe building heavy stones are left inside to get the birch bark to form. Those stones shouldnt be taken out until days later.

Pots for instance should often be [LOCK] until their food finishes their cooking time.

Clamps for major wood projects should be place for hours. After that the clamps can be used for something else.


December 31, 2018, 03:51:19 AM
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Re: Whittling away @Iago.Hach

Brygun of the BAC mod here.

I had envisioned deocrated boards long, long ago. Im going to take a look at your whittling now to see if it can fit into the BAC menus.

Let me know if you have any objections to this.

January 02, 2019, 10:00:43 PM
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Re: Traditional Lyrics for tradinonal topic game There is some interesting music here. Im only a few in. Its nice to see the different culture representation.
January 09, 2019, 06:00:03 PM
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Re: Modding in valuable metals (Gold, Silver, Copper) for trade. There videos on youtube from "Thegn Thrand" for sure on testing bronze weapons. There may also be some from Schollagladitoria and Shadiversity.

Bronze can get a sharp edge yet the edge on the softer metal is more frail. Since it doesn't need to be heated as high to smith bronze weapons also tend to bend during the impact levels of combat.

UrW deals with weapon breakage by reducing quality factors of weapons.

We dont have a way of, afaik, to tell the game to accelerate the rate of decay of the weapon. For example parrying with a bronze sword vs an iron Nerjpez scimitar is going to wear out the bronze faster.

I would therefore suggest considering giving bronze weapons either or both:
- a penalty to crafting so they tend to come out "rough" and thus closer to broken
- reduced weapon impact stats,  1 -2 points off to estimate the average reduced state


>>>>

There was overlaps of iron and bronze. At that time the availability and skills in iron were rare. In UrW the iron availability is very much there.

>>>>

In terms of making the bronze with its lower heating points you may consider leaving out the bloomery. You could check on bronze making to see if they needed charcoal with its higher burns or if they could use just wood. Likewie with a bellows.

Copper smelting may have been discovered from large and long lasting hearth fires (cooking and heating a home) being able to melt the green copper out of malachite rocks.

>>>>

Remember that Bronze needs copper and tin. So you should source in tin somehow.




January 22, 2019, 10:10:02 PM
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Re: How come I can burn down forests while it's raining?
I was trying to burn down the forest when it started raining.

I bet you swear it was for agriculture!  ;)


January 24, 2019, 02:25:30 AM
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Re: Flora Spoilage If you do something in cooking you can get the spoilage to be changed. There is a dried mushroom recipe that was merged into the BAC project.

As for in the flora creation for a "raw" mushroom I haven't heard of it.

You may already have the wiki pages. For reference they are:

The wiki Modding page is

http://www.unrealworld.fi/wiki/index.php?title=Modding

Modding plants is

http://www.unrealworld.fi/wiki/index.php?title=Modding_Plants

but a text search for "spoil" didnt find anything

Im inclined to think its not a controllable parameter at this point.


February 10, 2019, 01:52:50 AM
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Make {Cord} a valid recipe Brygun of the BAC here

During recent tests for tech levels within the BAC mod I found that having

{Cord}

as a recipe item didn't work.

I was hoping to access our various mod built things that use "Cord" as a base object.

There is in the BAC things like "split spruce twigs" which IMHO are good enough for tying up meat and low quality loop snares. I had hoped to use {*cord} for things with cord in their name to be a better quality tech level.

For that to happen, at the lower tech level, I had needed {Cord} to accept items with the cord base object.

I don't think this is a bug as there isn't a problem with the vanilla game. So I've put this in the suggestion forums.


February 17, 2019, 03:08:07 AM
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Re: Draken Harald HÃ¥rfagre I recall an re-enactor friend looking at pictures of modern day viking sailors...

"those in modern clothes look cold. those in traditional outfits look warm"


May 17, 2019, 02:39:35 AM
1
anything