Sure, but every Owl knows to bring a reindeer or two with him when out hunting, and make temporary shelters where to leave it
I actually either directly leave the meat to dry where the elk died (so many bogs in the north, no lack of water to make a temporary shelter to process the skin and dry the meat), or even just push it on a tree for later collection.
That, at least for me, is one of the big challenges in playing a pure hunter -- thinking like a nomad. There's absolutely no reason to not go far afield with a reindeer carrying cords and supplies, set up a shelter, a kota frame for drying, and process meat on the spot. Except for remembering to go back and get the dried meat. For some reason, I always get caught in the trap of "gotta get home... gotta get this home... then everything will be good". Sometimes I think the game needs a good built-in scheduling app to remind when things are done drying, when nets should be grabbed, etc. But yes, thinking like a nomad is the challenge and the true pleasure in that kind of character.
this is very true and yes, i struggle with this as well.
i think part of the reason may be that the introductory game course is designed for a sedentary, "safe" lifestyle of a farmer/fisher/trapper/homesteader. many of the challenges include building homes, planting crops, etc. not ideal or even logical for a nomad. the "advanced adventures" game course, however, involves a lot of travel and may actually be easier for a nomad. so maybe homesteader vs nomad could be partially understood as "beginner vs advanced". personally, i've never gotten a nomad character off the ground but have always been curious. i suspect Seal tribe may be best for a pure hunter, and Kuikka for a fisher nomad. Owl or Kaumo would also be good.
I must say, I have played as Islander several times and I think they are actually much better than people give them credit for, SO LONG AS you live in their native environment, the southwestern archipelago. The archipelago is mostly quite safe and devoid of dangerous animals and enemies, except for some of the larger islands (which are easily avoided). This means that weak combat skills are mostly unimportant. Excellent fishing skills provide all the seafood anyone could ever need, negating the need for trapping or hunting. And the weather in the islands is relatively balmy, even in winter, providing a carefree and easygoing lifestyle. really, the only challenge is finding a way to pass the time - which is why I prefer to play Islander characters with mods like Buoidda's installed. Their boost to carpentry makes them very viable as blacksmiths, weavers, etc. I've had two very successful Islander characters who lived the life of a peaceful craftsman, covering their islands with gardens and dwelling in a compound at the center where they have full-fledged production facilities for ironmongering, clothesmaking, brewing, cheesemaking, etc. Then, when the time is right, they set off in a boat across the sea - to trade their wares at the island towns, or head to the Driik coast and up the rivers to the rich towns where all manner of goods may be found.
On the other hand, I have no idea why anyone would want to play as Koivula. Seems like a "challenge culture". Driik are also interesting but I've never had much desire to play one. Seems like you would have to actively hunt with the crossbow, traveling from town to town looking for a chance to use your sword. Could be fun but I've never had the heart to try.