Topic: Short Questions/Quick Answers  (Read 152089 times)


PALU

« Reply #90 on: March 26, 2018, 10:36:34 PM »
My understanding is that it has to be silver, which means jewelry, but any kind of that should work. All metal armor and weaponry is iron based (it's past the bronze age...) and silver is a poor metal for those purposes.
This may mean a bit of hunting around: merchants sometimes carry silver jewelry, but 3.50 introduced jewelry in villages as well. It's not common, but it can be found (and I think village ones are tribal, which currently doesn't mean anything technically).

Edit:

Also, consider that when the quest text says "sauna stove" it actually means a sauna stove, not a PC made stove usable as a sauna for all other purposes, so I'd definitely expect "silver" to mean actual silver.
« Last Edit: March 26, 2018, 10:39:22 PM by PALU »

Mati256

« Reply #91 on: March 28, 2018, 05:04:52 AM »
Has anyone figured out how bones are referenced in the game? I tried to create a carved bone using a "bone" and a "Stag bone" as reference but neither was valid. Ended up using a Brooche and setting the material as bone.

PALU

« Reply #92 on: March 28, 2018, 08:59:57 AM »
Buiodda's Crafts has a number of recipes that use bone.

Edico

« Reply #93 on: March 30, 2018, 02:45:22 AM »
Are any knives good for throwing?

JEB Davis

« Reply #94 on: March 30, 2018, 04:08:36 AM »
I'm guessing "yes" because I've had some pretty good luck throwing them at squirrels and birds (on the ground).

Edico

« Reply #95 on: March 30, 2018, 03:38:29 PM »
Is there a particular culture more likely to sell birch bark necklace (is it in version 3.5?) or woollen/linen veils?  Are they just really rare?

Bakkat

« Reply #96 on: April 05, 2018, 11:47:10 PM »
what does work as seasoning? Tried salt but it does not seem to work
"When All the rivers get poisoned....
...Then we'll realize"

MrMotorhead

« Reply #97 on: April 06, 2018, 01:48:06 AM »
Edico: I think they are really rare, I hardly ever see them.  I think there is a mod where you can make them though.

Bakkat: I think any of the edible herbs work as seasoning; leaves, flowers or roots (I'm not sure about seeds).  Keep in mind that their effects will be present in the cooked food, some herbs make you drowsy.

Mati256

« Reply #98 on: April 06, 2018, 05:28:29 AM »
what does work as seasoning? Tried salt but it does not seem to work

Bog Bean
Dogpipe
Sorrel
Clayweed
Lake Reed
Nettle

And might be more.

PALU

« Reply #99 on: April 06, 2018, 09:52:59 AM »
@Bakkat:

I try to use yarrow (both flowers and leaves), but hemp and nettles have a lot higher yield (with hemp being the easy choice). As mentioned, herbs often have various effects, so you should avoid effects you don't want (check the wiki or your character's herb lore examining the plants). Any kind of leaves and flowers work. I suspect roots do not, but I'm not sure. Seeds don't work as seasoning.

You may not want the stimulant effects of bear/mother pipe on constantly, for instance, and increased appetite might be a good thing if you're tanning elk hides or performing other long duration hard work that degrades your nutrition level, but is probably a nuisance to use as the base level.

caethan

« Reply #100 on: April 06, 2018, 05:46:12 PM »
Has anyone figured out how bones are referenced in the game? I tried to create a carved bone using a "bone" and a "Stag bone" as reference but neither was valid. Ended up using a Brooche and setting the material as bone.

Just tested this: 

Code: [Select]
{Bone}
Seems to work fine: uses up a single bone (of any size). 

Míriel

« Reply #101 on: April 09, 2018, 01:45:36 AM »
Hello everyone, I recently started a quest in which I had to take a villager to a village in my homeland, along the way I seem to have lost him, reviewing my log I saw an entry mentioning that the villager fell through the ice, since I can't remember where we parted I'm returning to the place of this log, hoping for the best but is it possible that he drowned even though he was following me and I never stepped through the ice? If he did the quest is forfeited, right?

Mati256

« Reply #102 on: April 09, 2018, 03:09:04 AM »
Has anyone figured out how bones are referenced in the game? I tried to create a carved bone using a "bone" and a "Stag bone" as reference but neither was valid. Ended up using a Brooche and setting the material as bone.

Just tested this: 

Code: [Select]
{Bone}
Seems to work fine: uses up a single bone (of any size).

I was asking for the base material, but thinking again I don't think it's possible to use a bone as a base material, like its not possible to use a piece of meat, but thanks.

Kegozen

« Reply #103 on: April 09, 2018, 03:29:57 AM »
How do you find the nutrition for a given food item? I'm modding in some recipes for bread and I want to look at the standard flatbreads for reference. (I know the game can automatically create the values for modded food-items but I think the way I've structured it will make it a bit funky, if not non-existent.)

PALU

« Reply #104 on: April 09, 2018, 09:57:50 AM »
Hello everyone, I recently started a quest in which I had to take a villager to a village in my homeland, along the way I seem to have lost him, reviewing my log I saw an entry mentioning that the villager fell through the ice, since I can't remember where we parted I'm returning to the place of this log, hoping for the best but is it possible that he drowned even though he was following me and I never stepped through the ice? If he did the quest is forfeited, right?
Your dog comes with you regardless when falling through the ice, and I haven't had issues with hirelings either.  Falling though the ice implies you were traveling on the zoomed in map, and if you just move on I guess he can drown. If you zoom out and the escortee cannot follow you you should receive a warning.

If your charge dies, yes, you cannot fulfill the quest. If nothing else, there's nobody left to reward you...
If the charge died, you should find the body and belongings where the drowning occurred.