Topic: Preserved meat/fish cooking and birch-bark pots  (Read 522 times)


Sami

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« on: March 22, 2025, 04:33:25 PM »
We're soon preparing to wrap up the upcoming version and hopefully have a beta release out still this month.
There have been such a significant additions that I wouldn't be surprised if beta period would remain rather long before all the issues that may arise are tackled. But we'll see then.
And the last new features we'll still add to this version are quite exciting as well.

We'll have a bunch of new recipes and ways to utilize dried and smoked meat in cooking.
There will eg. dried meat soup and dried fish soup. Moreover, you'll be able to use salted meat/fish as an alternative to raw meat/fish in cooking. So you can prepare eg. meat stew using using raw meat or salted meat.

And then, there will be a new craftable cooking vessel made from birch bark - a birch-bark pot.
Despite the term it's rectangular in shape, made from a single sheet of birch-bark with the seams sealed tightly with split twigs. These can be used for cooking all the boiling based recipes ie. soups, herbal beverages or blanching mushrooms.
Cooking in a birch-bark pot requires constant care so the recipes that could be left preparing on their own in an iron pot need to be maintained constantly when prepared in the birch-bark pot. For this reason cooking in the birch-bark pot takes more of player character’s time. Birch-bark pots also wear out a bit with every heating and can be used only a limited number of times. Their smaller size also limits the number of portions you can cook at one go.

And apparently, in order to make birch-bark pots we also need to add mechanics to harvest birch-bark as sheets in addition to current method of harvesting it in long-strips.
We've got a bit tight schedule coming up, but I'll rest my case now and hopefully the next news you'll see will be 3.86 beta release news.
Stay tuned.

These are future features - not yet functional in current version 3.85.
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Fineland

« Reply #1 on: March 27, 2025, 03:58:53 PM »
Is there any thought about how baking bread (no flatbread) will be implented in the game, because sometimes I start the game with bread and think to myself: Man, I would really love to make that so I could get more out of a farm.

JP_Finn

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« Reply #2 on: March 28, 2025, 01:21:52 AM »
Is there any thought about how baking bread (no flatbread) will be implented in the game, because sometimes I start the game with bread and think to myself: Man, I would really love to make that so I could get more out of a farm.
I made a suggestion for village services while ago, Erkka pointed to the dev.plans. "Eventually"
As for making bread yourself, it's easy to mod into the existing diy_cookery (if you have any trouble, ask in Modding sub-forum)

littlemoons

« Reply #3 on: April 01, 2025, 09:34:45 PM »
Man, those new birch-bark pots are gonna make the blanching and eating of leeched poisonous mushrooms so much more accessible to the player! Instead of saving up resources to buy an iron pot, you can now make a quick and simple bark pot for easy access to eating.

My experience with edible poisonous mushrooms is with the very abundant bearpaw mush. Found in cone forests and spruce mires in late summer to autumn, bearpaws are a great and nutritious way to supplement your diet when prey is scarce.

If the somewhat elusive yellowfinger, yellowcoat, and browncoat mushrooms are the filet mignons of the forest floor, then bearpaws are the dependable chuck roasts. Abundant, affordable, and tasty after just a little bit of work.

Go out and grab some bearpaws, everyone!

This post was brought to you by Big Mushroom™, always appearing where you least expect us.
« Last Edit: April 01, 2025, 09:47:58 PM by littlemoons »