Topic: Portion based cooking  (Read 734 times)


Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1313
  • Total likes: 3300
  • UnReal World creator
    • View Profile
    • UnReal World
« on: March 07, 2025, 06:56:12 PM »
Now working on portion based cooking, which means that you will be able to cook multiple portions of certain recipes and prepare for example a full pot of porridge if need be.
The number of portions to prepare is asked when you start cooking and the amount of required ingredients are adjusted accordingly.
Portion based cooking won't be a thing for all the recipes, but for the relevant ones where it becomes most handy; porridges, some stews and soups.
At the same time we'll be checking all the recipes and some ingredients adjustments and corrections will also take place.
There will be also a new [portion:num] modding header tag added so that you can utilize the portion based cooking with modded recipes too.


As Klavus goes for cooking basic porridge he's now asked how many portions to prepare. 5 is maximum in this recipe, and it equals to preparing full pot of porridge.


Klavus starts to prepare 5 portions of porridge, and the ingredient requirements are increased accordingly. It takes good amount of flour to make a full pot of porridge.

These are future features - not yet functional in current version 3.85.

- Sami | UnReal World creator

JP_Finn

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 1241
  • Total likes: 692
  • Thawed Finn in SoCal
    • View Profile
« Reply #1 on: March 10, 2025, 04:37:31 PM »
That's good news!

Are you looking at any other parts of cooking code at this time?
e.g. using salted, smoked or dried proteins in the recipes, or option to cut large fish to smaller pieces.

Fineland

« Reply #2 on: March 10, 2025, 09:33:59 PM »
At last I wont have to buy multiple pots for a full pot of porridge!

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1313
  • Total likes: 3300
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #3 on: March 11, 2025, 10:10:15 AM »
Are you looking at any other parts of cooking code at this time?
e.g. using salted, smoked or dried proteins in the recipes, or option to cut large fish to smaller pieces.

Yes, there are some more cooking additions coming up, and utilizing utilizing salted/smoked/dried meat/fish in the recipes is now being pondered too.
It might be that we'll go for adding separate recipes for utilizing dried or smoked meat/fish as their cooking times and weight based need is so different from the
raw meat/fish recipes. That would also be traditional way to approach it.
For salted meat/fish, I think we'll go for adding a new cookery requirement "raw or salted meat" which would accept the both, as there's no need to change recipe ingredients ratio with salted meat.

I remember option to cut large fish into smaller pieces have been suggested occasionally, but I don't quite recall what's been the desired need/importance for that.
- Sami | UnReal World creator

Plotinus

« Reply #4 on: March 11, 2025, 07:56:44 PM »
If you could cut a salmon into pieces, you could feed a salmon to a dog and the dog wouldn't eat the whole thing, but just the 1 lb of salmon that you cut for it

JP_Finn

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 1241
  • Total likes: 692
  • Thawed Finn in SoCal
    • View Profile
« Reply #5 on: March 11, 2025, 11:00:28 PM »
Yes, as Plotinus wrote, main reason is to feed multiple dogs from a large fish. At the moment one needs 3 custom crafting (not cookery) recipes to do this: one for salmon, one for trout and third for pike. Other fish are small enough or close enough not to “waste” portion above 3lbs.

Also this would give our characters the option to give a portion of a large fish back as a sacrifice to the spirits.

JP_Finn

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 1241
  • Total likes: 692
  • Thawed Finn in SoCal
    • View Profile
« Reply #6 on: March 11, 2025, 11:03:00 PM »
I’m now waiting for that {raw or salted} requirement more than larger porridge portions!
There’ll be real in-game reason to salt meat.

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1313
  • Total likes: 3300
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #7 on: March 12, 2025, 07:20:31 PM »
Yes, as Plotinus wrote, main reason is to feed multiple dogs from a large fish. At the moment one needs 3 custom crafting (not cookery) recipes to do this: one for salmon, one for trout and third for pike. Other fish are small enough or close enough not to “waste” portion above 3lbs.

Ah, that, yes. This still remains a low priority thing in my books, as there's little practical other usage so I don't think we'll see that happening with this go.
I'd rather like to make it so that dogs would eat only a portion of bigger fish at a time so that the rest would be saved for later - or a player character could grab the leftovers to cook for themselves.

Quote
Also this would give our characters the option to give a portion of a large fish back as a sacrifice to the spirits.

Hmm. That's debatable how the spirits would like that. :/
- Sami | UnReal World creator

 

anything