The remote Android controller for UnReal World has been lingering in some sort of limbo; at Google Play, but not available for modern phones. Until today. I finally upgraded the source code to meet the current Android requirements, and after a little bit of juggling the upgraded version got approved by Google.
So, this is an experimental helper utility for irregular players who have trouble remembering the key bindings, a smooth landing for newcomers, a quality of life improvement for anyone who feels more comfortable with gently tapping a touch-screen button which says "eat", an alternative to wireless keyboard for those who wish to play from the couch with a big monitor (or anything else you come up with - these are the use-cases I've heard of. Just trying to say that if you are familiar with the keybindings then there hardly is a need to try the remote controller, this app is just an optional alternative for those who might find it useful.)
There is a free version, so it is safe to test with no financial risk.
The paid version gets rid of the in-house ad banner, and enables custom layouts - you could import your own XML files to make a virtual keyboard layout to match your liking. It is also possible to chain a sequence of commands under a single button, sort of macros.
(still no iPhone version - developing and publishing for iPhone is a bit more tricky to get started with. But that remains a future possibility, as with Ancient Savo development I've been experimenting with some possibilities of deploying to iPhone - but that will still take me time to learn, and it is not on the top of my priority list)
If you are interested, take a look at
Google Play