Topic: [savegame fixed] Extremely Frequent Map Maintenance  (Read 1791 times)


Lithopian11

« on: January 29, 2025, 06:55:25 PM »
I just hopped back into Unreal World, and I have a problem. Over a few dozen hours of playtime, the map maintenance has slowly become more and more frequent. Now the game pauses to preform map maintenance twice every time I enter a new large square (64 tiles) on the wilderness map and each time I zoom in or out of the overview map.

Has anyone ever experienced that before, or have any ideas how I might fix it? Right now the game is borderline unplayable. The save is multiple versions old, if that makes a difference. I've tried verifying Steam files to no avail.

( Note to prevent any confusion: I also posted this to the Steam discussion page for the game, but didn't get any response. I figured people here are probably more knowledgeable, so I'm trying here too :) )
« Last Edit: February 02, 2025, 12:48:21 PM by Sami »

Sami

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« Reply #1 on: January 30, 2025, 04:32:16 PM »
You could .zip up the savegame and e-mail it over to me (sami [at] unrealworld.fi) and I'll take a look. We'll be wiser then.
All too frequent map maintenance has been an issue for some characters back in the day, but hasn't really been a problem lately.

And you're playing the latest version 3.85, I assume?

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Lithopian11

« Reply #2 on: January 30, 2025, 10:50:36 PM »
Email sent! I am indeed playing in version 3.85, though the character was created several versions ago.

Sami

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« Reply #3 on: February 02, 2025, 12:48:01 PM »
Thanks. Got the save, and e-mail you back with a fixed character.
In this case the world map size had gone so extensive that the in-game maintenancing couldn't handle it properly anymore,
but after using some manual tweaks it should be okay now.
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Lithopian11

« Reply #4 on: February 02, 2025, 08:45:30 PM »
Got the file. Thank you so much! It seems to be working fine now.
Is there anything I should do differently in the future to possibly prevent this from happening again? Or even a way to maybe fix it myself in the future?
Thank you again, this is truly amazing!

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« Reply #5 on: February 03, 2025, 05:32:58 PM »
Got the file. Thank you so much! It seems to be working fine now.
Is there anything I should do differently in the future to possibly prevent this from happening again? Or even a way to maybe fix it myself in the future?
Thank you again, this is truly amazing!

You're welcome. There are no need to take special measures, just play normally and it should be fine.
And if there are maintenance troubles in the future we'll fix and adjust the code accordingly.
I guess it might be due to migration from multiple versions back that the situation had gotten this severe with this character.
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Lithopian11

« Reply #6 on: February 03, 2025, 10:51:56 PM »
Oops, sorry. It appears I spoke too soon. After playing for a while longer the issue is back, the same as before. If you would like to have a look at the file again, that would be great, but no pressure whatsoever. You've already gone way above and beyond, and I know you're very busy working on the next update.

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« Reply #7 on: February 04, 2025, 11:58:40 AM »
Oops, sorry. It appears I spoke too soon. After playing for a while longer the issue is back, the same as before. If you would like to have a look at the file again, that would be great, but no pressure whatsoever. You've already gone way above and beyond, and I know you're very busy working on the next update.

No worries, just e-mail that current savegame again and let's see about tweaking it a bit more.


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