Topic: [3.85] duplicated tile graphics glitch when scale quality setting enabled  (Read 152 times)


Galgana

« on: January 08, 2025, 11:49:08 PM »
I noticed that when my character is facing certain directions on the local terrain zoom-in map, a young spruce tile becomes doubled.
And I haven't consumed any noaidi mushrooms recently :)

This happened when my settings in urw_ini.txt had [SCALE_QUALITY:1] or [SCALE_QUALITY:2]
I have NOT encountered similar graphical issues with [SCALE_QUALITY:0]

Sami

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« Reply #1 on: January 09, 2025, 12:38:52 PM »
Oh, that's interesting, but our means to remedy it seem very limited. This might be os/system dependent issue.
The scale quality simply sets a certain SDL variable, but the actual rendering is done the same with the very same functions for all the quality levels.
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