Topic: [remove] tag required to inherit [name]  (Read 17 times)


Galgana

« on: Today at 12:56:02 AM »
I wanted to test how to handle modding with tree species, so I had my character fell a spruce tree.
But then I ran into a problem:
Code: [Select]
[SUBMENU_START:utility article]

.Wooden effigy. "Branch" *TIMBERCRAFT* /1/ [effort:0] [noquality]
//{Tree trunk} [name:%s effigy] [naming:first word]
//{Tree trunk} [name:%s effigy] [naming:last word]
//{Tree trunk} [name:%s effigy] [naming:original]
{Tree trunk} [remove] [name:%s effigy] [naming:first word]

[SUBMENU_END:utility article]
The lines I commented out were ineffective since they produced only unlabeled wooden effigys.
The last line successfully produced a spruce effigy.

Depleting the [name] source item isn't always convenient (though that'll depend on whatever is being crafted).
Will it be possible for [name] strings to be applied without the [remove] tag?

And on the side, can we get stacks of modded items ending in "-y" corrected to "-ies"?

 

anything