Topic: Editing hard coded spawnrates and npc behaviours?  (Read 3568 times)


zombieturtle

« on: May 20, 2024, 09:30:59 PM »
Good day. I'm hoping to get some advice from people experienced in editing hard coded parts of the game.
I was wondering how far can i go with editing things myself, here's some couple ideas i wanted to try so far.


1. edit spawn rates such as bears, robbers, njerpez and foreign traders depending on your standing with the spirits.

2. making all villagers, vagabonds and foreign traders be hostile toward you

3. crafting lure/bait such as smoky fire pit that can be seen from distance to spawn robbers or njerpez around you

4. modifying wildlife behaviours to be extremely hostile and charge you until it gets injured bad enough

5. make npc spawn with more projectile weapons, armour and higher combat skills

I'd appreciate any kind of advice. Thanks in advance
« Last Edit: May 20, 2024, 09:35:56 PM by zombieturtle »

Timbit

« Reply #1 on: May 21, 2024, 01:09:00 AM »
I've recently fallen in love with this game, and became excited at the thought of modding animals (adding new animals, tough end-game animals, etc.)

I came across the following post, which I found helpful:
https://www.unrealworld.fi/forums/index.php?topic=5741.msg15103

I decided to take a stab at things to see what was possible before troubling Sami. But I couldnt get a decompiler to spit out more than a morsel of code.


but every time I think I want mods, I return to the original game and lose myself in it once again :) <3