Topic: [Discontinued/Unreproducible] teleported to field  (Read 5524 times)


Kouvostoliitto

« on: May 18, 2024, 06:34:47 PM »
I took the two clothes of the boy who fell into the trap and died. The woman noticed it, and demanded that I come back with the things I took. I started walking towards the southern border of the village, where there was a trap, because the others had been triggered, and there was no time to start fixing them.
When stepping past the trap, the villager man following me, stepped into the trap, causing the program to "crash". The other half of the field of vision turned into empty terrain, and soon the program teleported me to a field, on the east side of the village. After this, the game seemed to work normally. 0_o
« Last Edit: October 18, 2024, 01:56:43 PM by Sami »

JP_Finn

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 1207
  • Total likes: 656
  • Thawed Finn in SoCal
    • View Profile
« Reply #1 on: May 19, 2024, 06:57:39 AM »
Any chance you saved, copied and compressed the save game there and then?

Plotinus

« Reply #2 on: May 19, 2024, 06:59:14 AM »
Most of this sounds like the normal punishment for stealing, the villagers attack you to try to get you to give their stuff back -- a long time ago the clothes of dead villagers were not marked as village property but this was fixed many versions ago. and ifyou still don't drop it,they'll try to knock you unconscious and throw you out of the village (teleporting you, just like when the robbers knock you unconscious)

But you're saying maybe you got teleported when the villager man entered a trap and maybe he lost consciousness?

JP_Finn

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 1207
  • Total likes: 656
  • Thawed Finn in SoCal
    • View Profile
« Reply #3 on: May 19, 2024, 07:08:41 AM »
True, there’s some quirky behavior when it comes to passed NPCs belongings. Sometimes even slender logs are ‘village property’ yet at other times they’re “free for the taking”

I tend to pick up things, then drop, tab unpaid, to see if the villagers believe I owe something. Or alternatively chat with villager and choose trade. If they tell you that they don’t have anything to barter, or they want you to pay for the goods picked up; is good choice too.

Since last few versions, the villagers tend to prowl several hundred yards/meters from their village, if they drop anything, you pick it up and bee line to the village: the villagers will get livid and call you out on “do not dare to try to leave with those goods”… when you’re returning them to the village.

Thankless bastards.

Kouvostoliitto

« Reply #4 on: May 20, 2024, 11:09:32 AM »
Most of this sounds like the normal punishment for stealing, the villagers attack you to try to get you to give their stuff back -- a long time ago the clothes of dead villagers were not marked as village property but this was fixed many versions ago. and ifyou still don't drop it,they'll try to knock you unconscious and throw you out of the village (teleporting you, just like when the robbers knock you unconscious)

But you're saying maybe you got teleported when the villager man entered a trap and maybe he lost consciousness?
Yes, I know that. I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

Kouvostoliitto

« Reply #5 on: May 20, 2024, 11:27:46 AM »
True, there’s some quirky behavior when it comes to passed NPCs belongings. Sometimes even slender logs are ‘village property’ yet at other times they’re “free for the taking”

I tend to pick up things, then drop, tab unpaid, to see if the villagers believe I owe something. Or alternatively chat with villager and choose trade. If they tell you that they don’t have anything to barter, or they want you to pay for the goods picked up; is good choice too.

Since last few versions, the villagers tend to prowl several hundred yards/meters from their village, if they drop anything, you pick it up and bee line to the village: the villagers will get livid and call you out on “do not dare to try to leave with those goods”… when you’re returning them to the village.

Thankless bastards.
What I would like is to start as Njerpez, or have the opportunity to switch to their side. If they come, they might ask if you've hunted here. They wouldn't tolerate being hunted by outsiders. But this is not programmed.
How easy it is to destroy a village at sea: buy arrows from hunters and adventurers. Take the stuff, get on the boat, shoot/stone the protesters.
Take their clothes and goods, make new fur and woolen clothes, and exchange them for furs in the north. Buy weapons from the south, and take them to the njerpez. But they don't make friends in the east.

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1270
  • Total likes: 3177
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #6 on: May 22, 2024, 12:42:55 PM »
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?

Quote
I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

:D Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
- Sami | UnReal World creator

Kouvostoliitto

« Reply #7 on: June 29, 2024, 01:02:40 PM »
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?

Quote
I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

:D Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
I managed to die in the game. It is okay. I will try to repeat the same if possible.
Now in the new game I took 2 old owl men on a hunting trip. I shot another with a bow, but the men did not react. I shot again, and one attacked the other, and they continued to fight each other, even though I shot both (they didn't attack me), until they died.
These actions may seem cruel, but deviant actions are one way to find out strange problems.

Kouvostoliitto

« Reply #8 on: July 14, 2024, 07:21:40 PM »
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?

Quote
I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

:D Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
I managed to die in the game. It is okay. I will try to repeat the same if possible.
Now in the new game I took 2 old owl men on a hunting trip. I shot another with a bow, but the men did not react. I shot again, and one attacked the other, and they continued to fight each other, even though I shot both (they didn't attack me), until they died.
These actions may seem cruel, but deviant actions are one way to find out strange problems.

I suspect there is something wrong with the game timing.
I came from the sea to the land in the Driik area, and I noticed (it was seed time) that the autumn plants were already ready. When I returned to the boat, the food there (dried and smoked fish) had spoiled.