Okay, so now we have found and fixed an issue here that might have caused the blacksmith order failures mentioned in some other reports as well.
The thing is that in this case the blacksmith failed to carry the ordered finished item because he was carrying too much load in his inventory.
The excess inventory then is a result of the fact that blacksmiths don't seem to restock the items they receive in trades - at least not in a swift manner.
It's fixed now so that blacksmiths will restock their carried inventory before attempting to carry the finished ordered item.
This is probably an inadvertent oversight - when you tear down the building and rebuild it, the notches on the logs are gone, so you have to re-notch the logs.
If you want to help the blacksmith to ease their burden before the next version is out then the solutions are to wait for a long time and hope that they'll eventually drop the excess items, or to trade the heavy items back from them.
Fixed - persists in 3.80.
I went to a small settlement (owned by a family). I put a northern bow and a broadhead arrow ready in hand (to shoot). I saved. When I started the game again, a cliff had appeared around the village (arund like in fortified villages), which you couldn't climb down.
I killed the old man wandering around to get out of the village (enter), and when I zoomed south of the village to see if the cliff was still there, the plants were gone, but the cliff and the village on it remained. Part of the forest remained elsewhere.
It has sometimes happened that an adventurer wounded by a beast does not need help. I think it might be because you go into the tent and leave without asking anything?
Once in the case of the blacksmith "Something happened"... he had put the arrowheads in the tent. This is probably not a bug?
But if the 2 kids don't run away, but attack and defeat the 96% Grandmaster swordsman... not a bug, but have to reprogrammed.
And when you tear down the building and rebuild it, the notches on the logs are gone, so you have to re-notch the logs.