3.81 really didn't inspire me to make another round of updates as things like nets were already in BAC and its predecessors for years.
Mod interference will happen when items are added to vanilla since BAC uses almost all the slots available.
Hmm, is there some kind of help that you'd like with it? Like, I don't know, going through all the BAC items and manually removing the ones that are now obsolete because they were added in vanilla? How does this additional work needed to resolve those conflicts look like?
BAC is community held. If you wish to submit updates thats a good thing. Its even written in that if the caretaker, usually but not always me, isnt around for awhile then someone else can continue the mod updates in a new thread.
When the game updates do come in there will be "mod collision" due to how extensive BAC is. This occurs in the following ways:
-1- a menu letter is used by Saami that wasn't used before in vanilla but is used by BAC. Now we have to rejuggle multiple menus.
-2- Saami adds an item to an existing menu and now the BAC overflows like the current net issue
-3- a duplicate recipe is created and we need to decide to stay on BAC or use the new vanilla recipe (like the net)
-4- A fundamental change happens requiring a massive overhaul, like it did with the cordage change a while back. while glad to see it there was a huge amount of work by someone else to update BAC.
Right now the updates have been done what could help is to check over what the new items added are and are there menus that dont show all items.
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What long term would really help is if menu system was made 2 levels. So all of the BAC could be under one letter that then opens up the ~20 letters. This would remove most of the collision issues except for #4, even then you could continue BAC version of items like arrowheads.