Topic: Vivi's Skill Training  (Read 13855 times)


Vivi001

« on: March 31, 2023, 06:02:25 PM »
Tired of repetitive spear throwing and arrow shooting? Don't want to waste resources just to upgrade your lacking carpentry? Absolutely done with button mashing for training your skills?
Well fear no more! With this mod, kiss goodbye to everything above.

Adds skill training to the game! Now you no longer have to waste resources/do things on repeat.
Due to the way this is done, you can do multiple crafts at once; no more repetitive button mashing to train a skill!

You will need to get Training Session from the Craft & Lore Training Menu in addition to the requirements listed below. They weigh 0, and each session takes 10 minutes. The max you can do in one go is 4 hours(so 24 Training Sessions at once).

Installation Instructions: Just put it into the Unreal Game folder. That's it!

Agriculture: Needs a shovel and any type of seeds
Building: Axe and a Log
Cookery: Raw Meat/Fish and Fire
Herblore: Any type of Flowers
Fishing: Fishing rod
Hideworking: Animal Skin
Timbercraft: Axe and be near a Spruce Tree
Netmaking: Netting needle, Yarn and Cord(With a certain amount of foot/metre)
Bowyer: Axe, Knife, Board, Bowstring
Physician: Bandage
Trapping: Paw-board fox trap
Tracking: None
Weatherlore: None
Textilecraft: Fibre and a Spindle
Carpentry: Axe and a Log

Skiing: Skis and a Ski-stick
Stealth: None
Climbing: Be near a spruce tree
Swimming: be at a Lake/River/Sea terrain, and be in Water tile

Dodge: rock
Unarmed: None
Weapon training will need their respective weapons! Bow/Crossbow will need arrow.

This mod adds 3 menus to your Make menu, each of which show cases the respective skills of that category.
Crafting & Lore Training Menu
Physical Training Menu
Combat Training Menu

PS: I wanted to attach images to show, but idk why the img tag isn't working... oh well.

------------
Changelog v1.1 (Updated as of URW Version 3.82, on 12th October 2023)
Mod has been reuploaded, to update-just download, unzip the files in the URW Directory, and let it overwrite existing files.

- Fixed Club training being overwritten by Craft Club option
- Added description for Fishing training. Fishing can be trained by having a Fishing rod with any hook, or no hook at all.

------------
Changelog v1.2 (Updated as of URW Version 3.84.2, on 23rd May 2024)
Mod has been uploaded as v1.2, to update-just download, unzip the files in the URW Directory, and let it overwrite existing files.

- Added Netmaking skill training!
- Added Bowyer skill training!

! Note that carpentry and bowyer skills have duplicate options in their own respective skill menus still. No idea why but it is ignorable.
« Last Edit: May 23, 2024, 03:34:46 PM by Vivi001 »

Infirito

« Reply #1 on: June 24, 2023, 12:53:44 PM »
That is one very helpful mod, without it I didn't even bother training most skills because it's such a pain. ^_^
Couple of notes:
 - Club training offers to craft a club instead. (slender trunk + axe)
 - Fishing training wants nondescript "fishing rod", that was replaced by "fishing rod with X hook", so it doesn't work.

Vivi001

« Reply #2 on: October 12, 2023, 04:56:14 PM »
That is one very helpful mod, without it I didn't even bother training most skills because it's such a pain. ^_^
Couple of notes:
 - Club training offers to craft a club instead. (slender trunk + axe)
 - Fishing training wants nondescript "fishing rod", that was replaced by "fishing rod with X hook", so it doesn't work.

Hey, thanks for your feedback! I finally got around to fixing it. Should work fine now. Fishing rod still does work, though making a fishing rod still needs a hook in the first place. ;3

Vivi001

« Reply #3 on: May 23, 2024, 03:36:50 PM »
Ding Ding! This is a bump to announce the mod has been updated to add Netmaking and Bowyer skill training into the game~ Enjoy!

Cavanoskus

« Reply #4 on: June 02, 2024, 11:19:48 PM »
I decided to try this mod out and now I have 2 piles of partially crafted training sessions stuck in my house and I can't get rid of them.

So what happened was this. Obviously you need "training sessions" in your inventory to be consumed by the actual training. When you train, the training recipe also produces training sessions, I guess so you don't have to manually create more yourself. This is what caused the problem, because my character stopped from exhaustion mid-training, so the training sessions that would have been created during this process were left unfinished. And I cannot finish them.

There is no option to continue crafting the partially crafted training sessions. "Continue paused process" from the build menu only works on building items. Standing on top of the partially crafted training sessions, and crafting another set, just produces more without touching the unfinished ones. And of course simply trying to pick them up just tells me I can't because they're not ready yet.

I even deconstructed the bunk and floor where the sessions were, and tried setting a fire on top of them. They didn't burn. I thought maybe this was because they inherit properties from rocks, so I changed the DIY file to make them inherit from branches instead, and lit another fire. They still did not burn.

Removing the mod was the first thing I tried, but they stayed in my house untouched even with the mod's files completely gone.

How can I get rid of them? This is really frustrating — this save had been going so well and now I'm stuck with ugly glitched transparent rock piles.

EDIT: Upon rereading this I realize I sounded a lot crabbier than I had meant to. The mod itself is ingenious and I already feel like it's enhanced my roleplaying by giving my character relevant things to do to pass the time when I otherwise would have just spammed weatherlore. I like it very much except for this one issue lol.
« Last Edit: June 08, 2024, 03:01:49 AM by Cavanoskus »

JP_Finn

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« Reply #5 on: June 03, 2024, 08:16:28 PM »
Have you tried Discard?
As they’re your items, the command should work. Just be mindful that the prompt will go through every item on the tile with y/n to permanently remove the item(s) from existence.

Cavanoskus

« Reply #6 on: June 08, 2024, 02:58:33 AM »
Thank you very much for suggesting this!

Unfortunately, it doesn't "see" the training sessions as being an item to discard. I know the command is working because it gave me a choice to discard everything else in that tile, but it ignored the partially crafted training sessions.

For now I just put furs over them to hide them lol but I'd really like to solve this puzzle of making them go away!

Plotinus

« Reply #7 on: June 08, 2024, 06:24:18 AM »
I think this might be a bug in the game related to the pausable crafts. Mods work by pretending that the item you produce is a regular in game item, like a rock or a branch or a board. It was added recently that many of the lumber crafts can be paused and then continued later. So maybe the game is mistakenly applying this to the modded items when it shouldn't.

You should report it in the bug reports section

JP_Finn

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« Reply #8 on: June 08, 2024, 07:05:07 AM »
I think this might be a bug in the game related to the pausable crafts. Mods work by pretending that the item you produce is a regular in game item, like a rock or a branch or a board. It was added recently that many of the lumber crafts can be paused and then continued later. So maybe the game is mistakenly applying this to the modded items when it shouldn't.

You should report it in the bug reports section

Yes, I agree with Plotinus 100%; if the game can’t delete partially crafted item: make a bug report. Please mention it is stemming from modded item. (Bonus if you can use an item like partially softened skin (last tanning step) partially completed, not able to delete.)

(I’d check it myself, but I’m  on a vacation at NYC)

tertang

« Reply #9 on: October 05, 2024, 01:00:35 AM »
This is probably a limitation by the game itself but I can't see the menus below Craft & lore training.  Perhaps there is a limit on how many menu options you can have? Also have BAC so it probably takes up some spaces. Can't scroll down either.



Plotinus

« Reply #10 on: October 05, 2024, 10:01:11 AM »
Yes, there's a limit and BAC uses almost all of it. You can only use 25 letters total. There's no scrolling.

Look at the files that start with menudef, both in BAC and in this mod. They assign each menu to a letter. If both mods assign the same thing to the letter D then you'll only see one of them. Find some letter in BAC that doesn't have a letter assigned to it, or some menu in BAC that you're not using and put a // at the start to comment it out, then reuse the empty letters by editing the menudef for this mod.

tertang

« Reply #11 on: October 06, 2024, 05:11:36 AM »
Yes, there's a limit and BAC uses almost all of it. You can only use 25 letters total. There's no scrolling.

Look at the files that start with menudef, both in BAC and in this mod. They assign each menu to a letter. If both mods assign the same thing to the letter D then you'll only see one of them. Find some letter in BAC that doesn't have a letter assigned to it, or some menu in BAC that you're not using and put a // at the start to comment it out, then reuse the empty letters by editing the menudef for this mod.

Gotcha! Thank you so much! Still not a big loss so I can have the two mods, so much appreciated for the explanation!

 

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