On behalf of struggling iron-age Finns everywhere, I have a couple of suggestions to reduce the risks of RSI and arthritis:
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Great to have a thread about anti-RSI, discussing issues and potential improvements, thanks for raising this.
As a very high level look at the game, I believe one major problem and perhaps the main RSI problem we have, is tied to one of the tenets of the UrW game design which boils down to "
do action X, to get better at skill X".
This certainly is not good for RSI at all, especially when combined with the ever-reducing skill-increase-success-chance rates; such as shooting few thousand arrows to increase bow skill from 99 to 100, it does get bad.
Currently game drops player as a 16 year old and player is mostly in control of their destiny; there are no hard classes and no hardcoded paths. One, via dedication, eventually can become a swordsman, an archer etc. That dedication is currently paid with RSI...
One alternative to this is, not having that kind of development at all, with a more static class system in which you start as archer for example but do not change from there, much - I would not prefer that, personally.
Another alternative is keeping any-to-any skill development approach but allowing much quicker skill development, starting as archer, quickly becoming swordsman. This probably would reduce immersion.
I am not sure what to do on this, if you or anyone have a suggestion to improve this, I would be interested to hear that.
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1. Clothing should be at the bottom of the inventory menu, as I believe it is the thing we make least changes to. No more scrolling past 25 items of winter clothing to get at the tool.
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Now, focusing on item 1 in your list (quoted above), there are already anti-RSI features in the game to help with the "too many items in list 'issue. Namely, the auto-assigned item letter codes for instant-item-interaction, as well as the FILTER functionality located under the TAB shortcut key in inventory view.
If you have anti-RSI efficiency on your mind, and you look at your inventory list & see 25 clothing items and you wish to get past those to reach a tool, then in that situation, you should not be scrolling down 25 items in the first place, as it would be against the anti-RSI efficiency.
Just hit the TAB key (the FILTER key), and use the built-in feature to show tools only and press 'a' key to pick the first item in the tools-only view (or, if it is not the top one in this new/updated tools-only view, then just hit the corresponding item key, such as b, c, d, etc.).
You can check out this post from paz, for a run down of what's already available in the game:
https://www.unrealworld.fi/forums/index.php?topic=1747.msg4824#msg48242. (Your herblore suggestion) I agree with the herblore skill speed up suggestion. While at it, wheatherlore probably should be bumped up too.
3. (Bow suggestion) This sounds good to me also. Hitting live animals/humans, to level up faster (rather than 600 waste shots). Note that the dev is a real life archer and probably been training for years, so they may not like a fast tracked approach. There is no harm in suggesting though, let's see what they say, probably in the next round of suggestions-mass-review.