Topic: [3.72#1 Windows 10 Steam] Dog names causing sound effects?  (Read 5795 times)


Bert Preast

« on: December 30, 2022, 07:35:36 PM »
I have a dog I called SNAPPER, and when I interact with him I get the twig snapping sound effect you get when you fail to sneak.

I have a dog I called GRUNT, and when I interact with him I get the wild boar grunting sound effect.

I am going to call my next dog FARTER, just to see what happens.

I think I may be losing my grip on reality...  becoming Unreal, if you will.

Note:  Dog names are in capitals in the game as that's how I roll, easier to see them in the combat text logs.

Privateer

« Reply #1 on: December 30, 2022, 08:44:56 PM »
 This is old 'magic' (which used to work also) where words (that indicate some sounds) used as names cause URW to to spark the sound.

 Been a year or more since I've seen these :D
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Bert Preast

« Reply #2 on: December 30, 2022, 09:08:36 PM »
It is a rather endearing bug  :)

Sami

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« Reply #3 on: January 02, 2023, 09:00:36 AM »
It is a rather endearing bug  :)

And for that reason it's kind of left in place as a legacy easter egg thingie.
Could be fixed/changed easily, but we (and also community) has been hesitatant about that :)

Maybe now it's time to let it go...
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Bert Preast

« Reply #4 on: January 03, 2023, 08:21:16 PM »
It does get irritating after a while, though.

Is there a list of the names that give sound effects?

rudy

« Reply #5 on: January 03, 2023, 08:46:06 PM »
Maybe now it's time to let it go...

Please do not! It's such a nice "feature" for the magic mod, the little ritual sound effect that triggers with appropriately named recipes...

Sami

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« Reply #6 on: January 06, 2023, 05:06:49 PM »
Is there a list of the names that give sound effects?

No list available, but it's based on the ancient mechanic when the sounds were played based on what was displayed as a message. They were triggered by these certain keywords.
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Sami

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« Reply #7 on: January 06, 2023, 05:08:45 PM »
Maybe now it's time to let it go...

Please do not! It's such a nice "feature" for the magic mod, the little ritual sound effect that triggers with appropriately named recipes...

I guess we won't invest time to deliberately get rid them,
but they are prone to disappear along the way as the code evolves and we're not making effort to deliberately save them either.
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