Hi everybody,
Just to share with you a challenge idea I've been following that I've found quiet entertaining and, well, challenging: The Exile Challenge!
Description:A easier, funnier, but still hard, version of The Challenge (
https://www.unrealworld.fi/forums/index.php?topic=901.0 ). You have committed sacrilege, and, after beating you up, the people decided against killing you; instead, you are condemned to 6 months of exile in the wilderness with nothing on your person, not even clothes. During your exile, you are taboo: you can't interact with any villager in the Unreal World.
In this Exile Challenge, unlike the original "Challenge", you can zoom out and also use the World map.
Start:- Roll random char
- Winter
- Random start location
- Scenario: hurt, helpless, afraid
- First movement: Discard all items, including clothes. You are naked and have literally nothing.
Objective:- Survive the whole winter half of the year
Rules:- No interaction of any kind with villagers (including wanderers in the world map). No trade, no quests, no talking, no fighting, nothing
- No entering any settlement, for any reason whatsoever
- Can trade with merchants
- Can fight robbers, njerpezit
So far, I'm having a surprisingly good time with this. The beginning was easier than in the original Challenge, of course, but with time the "taboo" of being an exile sets you up for an interesting midgame. You have no access to good gear for a long time, which limits your efficacy at hunting, making it more rewarding. Also, you are always exposed to the weather so caves and good planning ahead are essential (no ducking into a village when it is -1000!). When you finally have enough furs to trade, you still have to find merchants, and there are also the other less peaceful "trade" options, njerps. You are essentially alone in the wild, with no civilization to fall back to, except the merchants and, if you beat them, your enemies.
In my current run, I rolled some Proletarian Kiesse, completely average guy (60 in spear and bow, except 80 in Timbercraft, which is surprisingly useful!). Initial injury was well over 50, making him useless for active hunting or fishing. So the first 2 weeks were spent crafting a stone knife, a javelin, eating berries, curing wounds and trying not to die of cold. Always on the edge!
Finally, when my proletarian everyman was more or less cured, it was time to fish and try to catch something that could actually walk. Not that easy! With hunger increasing (the Kiesse aren't the greatest fishdudes) I finally located a herd of reindeer AND an elk, all of them right next to each other! So my proletarian spent two tense days chasing, poking and chasing again both elk and reindeer, and the usual not-dying-of-cold thing. Finally, it was the elk whom succumbed, after two lucky javelin shots.
Happiness! Basic clothing, bow and couple arrows, some meat. Setting up camp in a cave, I began to roam the mires, and a sudden drop in temperature almost killed me twice. At last I located another reindeer herd and, after a day of insistent harassment, bagged one. More clothes, meat. Cool! (not freezing).
That's the story so far. Now looking for more prey, and with proper insulation the Proletarian should be able to last longer in the field without having to build a fire. The plan: get more furs, make leather out of one to have leather rope (stone axe) and a skin (that saves a lot of time breaking ice for water). With enough furs, looking for merchants will be next (iron handaxes and knives are actually beautiful things, if you only have stone!). Hunt more, dry food, be careful with the cold, perhaps find a njerp to have some brief conversation...
It's gonna be a blast, being an Exile!