TL;DR : Ancient Savo private beta version 9 is published today!
After the previous release it has just been slow progress, as I spent several months reworking the inner logic of the game. Some of the code related to handling tasks and map tiles needed to be partially re-written so that they can handle all the rest of the planned features. And that unleashed a bunch of unexpected bugs, so I had to spend more time just fixing existing features. Well, but finally it seems we have all the core aspects implemented.
Today's beta version 9 is supposed to be the last private beta - after this the main focus will be on improving the UI, implementing some missing graphics, and producing a trailer video. All such stuff which are needed before a public beta release. Yes, the next version is still going to be beta, yet functional enough to be available for the wide open audience. Let's see how it goes! And before the public release I'd be very happy to get all kinds of feedback - what you find confusing, or if you have an opinion on what definitely needs to be fixed, or a suggestion how some aspects of the UI could work better. Or just plain harsh criticism. All feedback is welcome - either by e-mail, or in discord, or here in this forum sub-section.
Huh, oh, um - yes, so, on top of my head; what do we already have? Seasons changing and abandoned fields regrowing, first bushes, then young trees and eventually fully-grown woods. Ability to marry and to have children, children growing up and getting married. Ability to switch playing as one of the adult children, starting a new homestead in a new place. Rearing sheep, shearing wool and crafting clothes. A very flexible modding system based on xml-files.
What needs to be added: Different animals, more tools and crafting recipes, more accidents and ailments.
And what needs to be improved: UI, graphics and sounds.