TODO - SHORT TERM
Issue with two 'Skin' recipes in Utility; decide which to keep.
Removal of the Trim birch bark recipe? This seems a legacy option from earlier versions that has no function now.
Switch nettle/linen clothing undergarments?
Max weight on barrel is an issue for light characters; I've added a warning. Anything else to do as safety measure?
Experiment with barrel base object so that it can be interacted with from the ground? Unlikely to work based on my understanding, but worth a look.
TO DO - LONG TERM
Ask permission from some other authors to incorporate aspects of their mods. E.g. manure, bait, coops, mead, honey. Or, otherwise ensure compatibility between them.
Optional menu to add in chain mail crafting. I've seen this in a previous mod - a-historical, but not implausible.
Skin - which ever you think. Agree on trim bark, it was a legacy item, I think from before 3.6. Barrels, and large pots working from the ground would be great but not possible I think.
Incorporating other mods would be great, something broke the coops in the last update and I have not seen any beehives for months, but I have been in the wrong biomes..
Other suggestions - I have recreated Bryguns floating log, different recipe but with sprites if you want to consider it. I have also changed the arrow production to need a small amount of glue and therefore a fire, blunt arrows a a small piece of cloth fixed with some fibre as the tip and broken arrows need a broken arrow a new shaft and feathers just to get rid of the thousands I collect. I assume the head is reusable, but there is a seperate recipe for broadheads. Broke blunt arrows are just replaced with new ones.
The two wood bow might be better named composite or laminated. There I a few other tweaks I was going to suggest but it is beer o'clock and my brain has stopped.