Hi,
This might very well be an
accepted limitation of tile based vision system or maybe an
accepted simplification of the vision system (that is unlikely to change) but I thought I should report and confirm if it is so...
When standing on flat ground as a tall PC (206 cm tall), if there is a reindeer carcass on the adjacent tile to the PC, the carcass should not block almost any of the PC's field of vision.
To be more clear: I am thinking in none of the 8 directions supported by the game at about 14-16 meter range (or in any range really) there should be a vision block by the carcass. This is of course because of the clearly mismatching height of PC-eye-level vs carcass-height from ground, even if it is a 'big reindeer' carcass.
If the PC were a particularly short character (e.g.:
https://en.wikipedia.org/wiki/Pygmy_peoples ) a block would make sense but in this instance PC should be seeing over the carcass.
Here is a visual example in the form of a YouTube video:
https://youtu.be/eSW8fpbzNh0?t=60610:06 link starts playing
10:08 "You hear a bawl of pain from the south". <- At this point, in SSW direction (at about 200 degrees mark) there is a glutton attacking a reindeer which is not visible YET and on my mind at this point it SHOULD be visible.
10:11 PC takes one step towards south which removes carcass-vision-block and the glutton & reindeer become visible.
Thanks!