Topic: Were you raised in a barn?  (Read 4943 times)


Tom H

« on: August 07, 2021, 10:14:31 PM »
Would it be possible to make Companions close doors consistently? It's annoying that they wander around while I'm sleeping and leave my barn doors open, exposing my animals to the wild. It's dangerous that they'll leave the front door to my cabin open.

Perhaps their activity should be frozen whenever they, or the player, enters a building?

It's also annoying when the player has to wait until the Companion exits a building before he can go to the strategic map.

Sami

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« Reply #1 on: September 07, 2021, 11:27:05 AM »
This has been talked about before and now I checked how it goes. Companions already make some checks when going through door thinking "Should I close it now?". Sometimes they do, but in most cases no. Why it's not done everytime is to avoid situations where eg. moving together with the player character they would slam the door close in front of players face. But as it's impossible to properly guess everytime how the door is preferred, closed or open, it would be safest to make companions shut it everytime they go through. However, in that case we'd sometimes be seeing several companions go through the door opening and closing it after each passing, and so on. Checks could be added endlessly, but it's not worthwhile to start making door handling simulator :) so "close everytime you go through" rule for the companions is probably the simplest - and least annoying - solution.

To freeze companions when they or player character enters the building is not a good solution, and I'm sure it would only lead into more frustration.
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Tom H

« Reply #2 on: September 07, 2021, 10:09:01 PM »
Well, I've raised children. I have experience at 'pick up your clothes!', 'You brushed your teeth? Let me smell your breath'. lol