Topic: [3.70b] [nominlen] doesn't acknowledge sum of different tying equipment stacks  (Read 5646 times)


Galgana

« on: August 04, 2021, 11:46:19 PM »
Posted in a separate thread as per Sami's recommendation.
I encountered another issue with tying equipment. This one concerns crafting with stacks.

I wanted to use a crafting recipe that called for 60 ft of rope, for which I added the [nominlen] tag. In my inventory were 4 units in total of 15-foot leather ropes (2 decent quality and 2 fine quality). After selecting these ropes for use, the interface said it still needed 30 ft. At this point, I had no other ropes available for selection.

I cancelled the crafting menu and combined each pair of leather rope. The crafting recipe successfully accepted 30 ft decent rope plus 30 ft fine rope.

It seems that the number of units in a stack were ignored and only the base footage was taken into account.

DIY code; external assets have been commented out:
Code: [Select]
.Sledwagon. "Punt" *TIMBERCRAFT* /2h/ [effort:3] [assist:3] [phys:stance,arms] [noquality]
{Board} (8) [remove] [ground] '+for frame and skis'
{Block of wood} (2) [remove] [ground] '+to split for summertime wheels'
{Axe} <Carving axe> '+for shaping'
{Rope} =90= [remove] [nominlen] '+for securing loads'
{Leather rope} =60= [remove] [nominlen] '+for pulling harness'
//{Leather tarp} [remove] '+to cover loads from weather'
[WEIGHT:15]
//[TILEGFX:sledge]

Just to clarify, I also had 6 units of decent 15 ft {Rope} in my inventory which were successfully accepted as inputs. The issue encountered here concerns {Leather rope} stacks of different quality.
« Last Edit: August 14, 2021, 10:42:41 AM by Sami »

Sami

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« Reply #1 on: August 14, 2021, 10:42:14 AM »
Fixed now.

Fixed - persists in 3.70beta3.
- Sami | UnReal World creator