I like the name of the mod I think it suits nicely. And if anybody is thinking about downloading this mod, I can recommend it if you don't like huge mods like the BAC mod, but would prefer a small mod with the focus on making primitive hunting tools.
And I am pretty sure this is intented but, it is imposibble to make longbow with stone axe and stone knife, I've done all the stuff with stone tools. You can create Straight Javelin no problem. Most of them turned about to be rough or inferior, but I don't think this is that much of a problem, my carpentry skill was 48% so considering all the other bark and cordage recipes, multiple tries should yield the quality that player wants.
I quickly crafted the items one by one and as it stands right now, it is quite nice and a small mod. But I don't think the %skill modifiers% in
Green wood staff and
Seasoned staff are quite there.
The *COMMON* skill is afaik 50% so adding %
-50% skill modifier to that would equal 0. I don't know if you intented it but this would mean no fine or even decent staves, becuase in the recipes you are not looking at the quality of the included items but only the staves. But with stone items I've never yielded good staves, so the chances get really low in this part. Maybe I did not give it enough tries but this was my first impression.
And of course all these are just my observations but I like the mod overall, it is very similar to what I've done. The times are good imo, it doesn't leave you with a huge time gap where there is nothing to do after you've built your cottage and stuff, but it is also not super simple to come up with an amazing bow or javelin that it is overpowered.
And a quick beautifying process
. I added the 'Be near water' line so that in game it doesn't say [NEARBY_TILE:water] but shows the line.
.Birch-bark fibre. "Hunting horn" [effort:1] [phys:hands,one-armed] *COMMON* %-50% /30/ \3h\ [patch:5]
{*Birch-bark*} #1# [remove] [noquality] [patchwise] [name:Birch-bark fibre]
{Rock} '+for scraping' [noquality]
{Cutting weapon} <Knife> '+for trimming' [optional]
{[NEARBY_TILE:water]} 'Be near water'