Topic: [Mod stuff] Crag ~ Bug? Oversight? intended?  (Read 7209 times)


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« on: December 19, 2020, 03:01:55 AM »
 The floor type 'Crag' is not detectable using the provided tags [TILE:], [NEARBY_TILE:] though they are disclosed with inspection.
This may be intentional, but I hope it's just an oversight.

Now I'm wondering if it's intentional as 'Base rock' is also undetectable...  :'(

Additionally, "Y(y)our settlement" is not seen using [TERRAIN:, it's also not seen as 'settlement' which does make sense to distinguish from an NPC settlement.
« Last Edit: December 27, 2020, 04:05:45 PM by Sami »
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Sami

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« Reply #1 on: December 27, 2020, 04:05:34 PM »
Crag and your settlement, (and marshland, and base rock, and moss covered xxx, etc.) aren't actual single tile type names (but tile surface cover layers and/or additional informative tags) and thus not recognized by the NEARBY_TILE. It's not a bug per se. NEARBY_TILE only recognizes a bunch of the very basics.
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