I edited the title, pls ignore the redundant discussion, basically this is about harvesting now(message #7)
https://www.unrealworld.fi/forums/index.php?topic=5996.msg16433#msg16433
leather would be discussed in buoidda's thread: https://www.unrealworld.fi/forums/index.php?topic=5835.0. As we are all recognizing, changes are coming and we are all more than looking forward to them! And it is of course, not of my interest to slow these things down.
But there are still some little itches, i cannot stop scraping on. None of these are game-breaking, but I think it is important to keep an eye on them, as a more complex game system will make it difficult to change them.
Because i am talking about basic(yet little) features that I would love to see being improved... I try to sum that up here, but feel free to add ideas if they match the topic...:
- Harvesting and agriculture:
That one is about controls.
It would be nice to have some kind of "harvesting mode", where the character automatically picks up the harvested ripe plants just as a part of the harvesting procedure.
At the time, it is quite painful to harvest because you have to harvest, then pick up the plants manually and chose the amount you want to pick up.
And with painful, i mean pain in my real hands...
- Animals eating
Gameplay.
I watched wild birds picking berries and predators killing prey, but other than that i have never seen an elk, reindeer, pig, cow, or sheep eating something besides my trap baits. It would be great if they actually graze and nibble on herbs, mushrooms, trees or saplings. And i see no reason why it shouldnt be possible to feed them, just like you do it with your dogs. Shouldnt be much of an issue to provide your reindeer flock with some twigs, saplings, leaves or whatever. Please correct me if i have been just too blind and they do eat by themselves already(?...)...
- leather
Gameplay.
First, the tanning process... de hair first? or first tan and dehair afterwards? i mix it up repeatedly... For newbies, i think it is really confusing. The reason is, when you dehair first, you dont get to see that information in middle-steps of the tanning process.(its just a tanning skin) So if you are unsure if you dehaired the skin(For example, because you are tanning multiple stuff and also furs of the same species) you have to dehair it again(which takes many days (10+) for big hides, to be sure it becomes leather. Otherwise you dont know the outcome. oh, ofcourse you must waste tanning material like fat or bark again.
For new players, who read that here: clean, dehair, tan. Little workaround: chose different sites for leather tanning than for your fur tanning.
Second, give it an actual use? leather clothing seems to be somewhat extremely underpowered. i think it should at least be a good trade between protection and weight penalty especially on warm days. At the time, it even takes a lot more work to aquire it, yet being inferior in all aspects to fur(ignoring the little point dmg advantage).
Even a very strong character will not chose the big penalty of the additional weight that comes with the little protection.
Everyone who has worn leather IRL knows that it is very comfortable, even feeling like a second skin which does not hinder movement much. at least regarding trousers, shoes and shirts. The actual "armour" items should be clumsier and heavier, but also with better protection(speaking of the cuirass, armguards and shinguards)
Perhaps resemble that aspect by reducing the weight?
and, what happened to the boots??...