I have had several thoughts about the tanning of skins in this game for a
long time. Here's my suggestions on how to make the tanning feel more right -
at least in my experience.
I updated this post after I wrote a suggestion about curing:https://www.unrealworld.fi/forums/index.php?topic=5837.msg15649#msg156491) Rename the 'rinsed' * skin to 'hard' * skin and
remove it's ability to spoil. Rotting at this already-tanned stage doesn't make any sense to me. Also the 'hard' adjective describes better what is expected to do next. Also IRL this is how we refer to skins at this stage.
2) Remove the need for water for cleaning skins. When I do that IRL, don't require water.
3) Curing should be immediately available for fresh skins, not after laborious cleaning (fleshing), which is easier on dry skin. (The membranes break off more easily on dry skin.) Moved to the curing thread.4) Rename all fur-bearing fresh skins to 'pelt' (ie: "cleaned ermine pelt") with the exception of:
5) Rename all big fur-bearing skins to 'hide' (of the size available to use in kota construction, for example, so 8lbs in my understanding)
6) Dehairing seems to have an odd step after it.
A dehaired skin is not dry, but very wet. It doesn't need to be soaked, quite the opposite. The membranes are scraped off or at least broken when they are dry. A thorough wash and salt water are beneficial after dehairing, to slow the rotting which caused the dehairing in the first place. I'd
alter the soaking step to a wash and dry. (I'm aware of many methods of tanning, but in this rubbing method the game uses this would be appropriate.)
7) Make dehairing process rename previous 'pelts' and 'hides' to 'skins':
Like so:
fresh snake skin
(wait too long and it becomes spoiled snake skin)
(optional step: cured snake skin) no spoilage
clean fleshed snake skin
tanning snake skin
hard snake skin no spoilage
snake leather no spoilage
fresh hare pelt
(wait too long and it becomes spoiled hare pelt)
(optional step: cured hare pelt) no spoilage
clean fleshed hare pelt
tanning hare pelt
hard hare pelt no spoilage
hare fur no spoilage
fresh hare pelt
(wait too long and it becomes spoiled hare pelt)
(optional step: cured hare pelt) no spoilage
dehaired hare skin
cured hare skin no spoilage
clean fleshed hare skin
tanning hare skin
hard hare skin no spoilage
hare leather no spoilage
fresh elk hide
(wait too long and it becomes spoiled elk hide)
(optional step: cured elk hide) no spoilage
clean fleshed elk hide
tanning elk hide
hard elk hide no spoilage
elk fur no spoilage
fresh elk hide
(wait too long and it becomes spoiled elk hide)
(optional step: cured elk hide) no spoilage
dehaired elk skin
cured elk skin no spoilage
clean fleshed elk skin
tanning elk skin
hard elk skin no spoilage
elk leather no spoilage
8 ) No cutting weapon needed in dehairing.
9) Tanning by smoking, in the same style as smoking meat.
My reasoning apart from what already been said:
a) one could instantly recognize which animal skins become leather and which fur
b) currently one cannot distinguish a dehaired "tanning elk skin" and a fur bearing "tanning elk skin" before the whole tanning process is finished
c) curing is not very useful nor realistic atm. Suggestions would help that. Moved to the curing thread.d) using 'hide' only for bigger skins is more proper English in my understanding. English is not my mothertongue, but I understand all these terms are a bit vague and interchangeable at least to some degree.
I would love the get some native English feedback on this. Anyway, IMHO it would be good for the game interface to
establish a terminology anyway to easily distinguish between fur-bearing and non-fur-bearing skins and their states of progress.
EDIT: after reading this:
https://www.newlifeonahomestead.com/tan-hides-using-traditional-cheap-easy-methods-part-2/ I find using the 'fleshing' term is indeed more appropriate