yeah, i think there should be a library for valid parameters. For example, i dont know how i can look up the correct code description for some tiles or even items.
I took almost an hour to find out my mistake when digging clay didnt work: the game doesnt know any "hole in the ground" anymore(I used old mod code for blueprint). i randomly typed "pit" and it worked. but that was just lucky and i dont know where to look it up.
BUT i think me and paul miss the topic a little.
I would love to see the spirit world more... alive. For example more Rituals, little spells, perhaps enchanting stuff.
long time ago a had this idea:
Graves...
burial mounds with treasures("tumulus", "dolmen") for pleasing the spirits when somebody dies.
Or, for big time-annoying them: Robbing a grave! Would really contribute to the spiritual-fantasy gameplay.
Possibility to bury objects of value or food together with the dead, depending on the individuum's profession/way of dying/culture.
Be punished by the spirits, if you don't do a funeral;
A LOT if you rob a grave! but you can get out of it after a long time of pleasing the spirits again.
Graves also should be generated randomly and seldomly.
But i would hate the game for becoming some kind of sword & horse fantasy.
I think the biggest appeal of this fantasy elements are those indirect, foggy effects. This is what i love.
Seeing a shaman hurling a fireball at enemies would make me quit.
Demons, yes. But not like horned creatures that attack, but perhaps like possessed animals.
Especially if the character hadnt been concerned with pleasing spirits:
A bull elk randomly goes crazy on you; you wake up surrounded by snakes in your own yard; crows stealing random stuff from you unless you feed them some seeds and please the spirits.
You'd say without limitations!