I hope you give a warrior character a try, it takes a great deal of danger out of the combat system (which I find engaging enough to be very worth exploring), while making it harder to actually survive. Lots of roleplay options, and a very different set of common circumstances. You'll find yourself trading for food much more often, spending large amounts of time at least mildly injured, and frequently wandering around on patrol. You can choose to be hostile to different groups for different reasons, only hunt predatory animals, hunt for njerps, act as the local sheriff, or just be a peace loving vegetarian who can defend themself, but kind of sucks at everything else. Being bad at everything else is part of these characters, you'll invest so much in combat, you WILL have a difficult time surviving.
My absolute favorite roleplay follows the Not All Who Wander Are Lost starting scenario. You begin next to your dead father and burning homestead, with the ominous line that your mother is missing. From there, revenge is my sole occupation, just my javelins, my axe, and my dead father's Kaumolais spear. Every step I take is towards eventually raiding the Njerps in search of my mother, which is of course futile, as that NPC does not exist. I prefer to do this without hiring companions, as I spend lots of time in combat and it's a very personal vendetta. I don't want to get anyone else hurt, and play ritually clean, to excuse my bloodthirst.