Topic: [Fixed - persists in 3.60b-hotfix1] Arrow crafting doesn't remove the cord  (Read 5220 times)


DaTomyz

« on: September 18, 2019, 12:46:35 AM »
I really love the release! Unfortunately i've found a bug

When you use a 15 feet cord to make arrows, it doesn't deplete at all

Sorry if I did report it in the incorrect way, just couldn't find a proper forum

Thanks for your work!!

Edit: I think i've found the bug, check the arrow and the blunt arrow recipe

Quote
.Arrow. [effort:1] [phys:hands,one-armed]     *CARPENTRY*        /30/    [patch:5]
{Branch}      [remove] [patchwise] [noquality]
{Knife}
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1=    [patchwise]
{Rock}        [remove] [patchwise] [noquality]

.Blunt arrow. [effort:1] [phys:hands,one-armed]  *CARPENTRY*       /45/    [patch:5]
{Branch}      [remove] [patchwise] [noquality]
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1=    [remove] [patchwise]
{Knife}

I think the "remove" command needs to be added on the arrow recipe. Did that and now my cord depletes acordingly
« Last Edit: September 18, 2019, 01:56:39 PM by Sami »

Sami

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« Reply #1 on: September 18, 2019, 01:56:02 PM »
Fixed now. Shouldn't take too long before next hotfix, but you can also fix this in your own game files by editing diy_glossary.txt and adding remove tag to arrow recipe.

Fixed - persists in 3.60beta-hotfix 1.
- Sami | UnReal World creator