Topic: [to 3.63 only] Community mod BAC: Smith, Cooking, Survival, Carpentry, Sewing  (Read 452303 times)


reminded

« Reply #465 on: April 24, 2020, 03:02:24 AM »
lol

And I misunderstood your answer.

I, first thought you were saying, this mod did not include charcoal making.  Which made no sense at all. :)

It's all good now.

And thank you for the quick replies.

Brygun

« Reply #466 on: April 24, 2020, 04:18:46 AM »
The Cornan phase 1 update:

Lumber:
= Rebalance time for splitting to 30 minute steps. Tested with stone axe and low skill.
= small wooden block time from 200 (typo?) to 20
= Birch sapling removed as new game version has its own version

Bowying
= Dry quarter log now linked to quarter log from lumber not boards.
= Bow strings are no longer 15 ft long but 4 ft

Tying Equipment
= Split spruce twigs now come out 4 ft long not default 15 ft
= Split spruce and braided rope price adjust downward

Armor Group One
= Fur foot wraps added. Intended to be worn over other foot wear by using cords to hold on more fur.

JP_Finn

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« Reply #467 on: April 24, 2020, 07:32:33 AM »
I don’t know if you can differentiate between various bows. But 4’ bow string would not suffice for longbow, hunting bow or northern bow. 4’ or 1.2m bow string is only for short bow and primitive/juniper bows.

Brygun

« Reply #468 on: April 24, 2020, 02:50:41 PM »
I don’t know if you can differentiate between various bows. But 4’ bow string would not suffice for longbow, hunting bow or northern bow. 4’ or 1.2m bow string is only for short bow and primitive/juniper bows.

Mostly I wanted to stop the bowstrings coming out at the default 15 ft length. Previously they were just a cord object with their unique name.

There was a question of if not 15 ft what length to use what to use.  4 ft matches the withe length. A change of the bowstring to 6 ft could be done.

Brygun

« Reply #469 on: April 24, 2020, 03:39:09 PM »
UPDATE

Bowying
= Bowstrings length tweak to 6 ft, weight to 0.3

Barkware
= Birch bark backpack container capacity from 10 to 20. This is more ruck sack size now. Could be higher by volume but its not a great material strength.

Lumber
= Add .Lumber pack frame. as a decorative item for carrying

« Last Edit: April 25, 2020, 12:06:20 AM by Brygun »

Dungeon Smash

« Reply #470 on: April 25, 2020, 12:35:45 AM »
Nice! All good changes.

Brygun

« Reply #471 on: April 25, 2020, 01:23:08 AM »
Nice! All good changes.

Thanks. While the Cornan play through certainly isn't hard core mode (with a few reload I openly admit) it has meant I'm playing BAC with a beginning character. A lot of these changes wouldn't have happened if I wasn't going through new character struggles .


Brygun

« Reply #472 on: April 25, 2020, 01:27:24 AM »
Opinions requested:

Fletching, making arrows.

One thing that has come up in the play through is BAC making arrows in winter.

There is call for "fibre". This is to produce very fine tying materials to keep an arrow head on.

Normally that is plants or bark. In deep winter neither is around.

I'm debating doing one of:
=1= make it possible to make fibres in winter by thinning cords?

=2= an alternate arrow making that uses larger cord not fibre.

=3= whittling spruce(?) to make fibre, though maybe thats not flexible

Reader thoughts are encouraged. Cornan needs arrows.


« Last Edit: April 25, 2020, 01:41:12 AM by Brygun »

JP_Finn

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« Reply #473 on: April 25, 2020, 05:13:54 AM »
1st, I’ve not used any mod beyond graphics change.

But! Any (pre-winter, still growing) plant material in winter is brittle. Spruce, pine, birch, alder, rowan, willow, juniper. Doesn’t matter. Unless going to further technology and have full on cellulose production... what’s ~1,000 years here? LOL

If anything, my suggestion would be to add recipe to “unravel woven cloth” to remove very carefully and slowly threads from linen and nettle fabrics. And the resulting product/thread should be *no quality* item.

I’m surprised no one has mentioned (not sure it’s in any mod either) is tendon sinew. That has historically been widely used material for strong & thin cordage. Just need to add that as “by-product” when butchering any sizable quarry.

Brygun

« Reply #474 on: April 25, 2020, 05:19:27 AM »
Oh that reminds me:

In BAC there is backstraps from animals which can be used in things. Reindeer and elk types of animals.

ITs under the boneware menu



///////////////////////
// Backstrap
//
// The backstrap can refer to not just the meat but
// to the long strong ligaments running along the spine
// of large animals.
// The backstrap concept and recipe traces to Bouidda's mod
// It can be used to make sinew fibre

JP_Finn

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« Reply #475 on: April 25, 2020, 05:21:39 AM »
There you have it. Solution for winter time fletching.

Brygun

« Reply #476 on: April 25, 2020, 05:32:11 PM »
There you have it. Solution for winter time fletching.

Isn't it just like survival that you'll have what you seek when you have gotten it already.  ;)

In this case materials to make arrows once you have the animals you wanted the arrows to hunt with.

 ;D

Dungeon Smash

« Reply #477 on: April 25, 2020, 08:29:06 PM »
Just a heads up -
"Dig Clay" recipe under diy_BAC_Earthenware calls for {[TILE:Hole in the ground]}
The game does not seem to recognize this term - changing it to {[TILE:Pit]} makes the recipe work as intended.

Edit: One other thing-
The recipe for Leipäjuustokeitto, under "UTILITY RECIPES" in cookery_glossary, calls for 0.5 pounds of cheese, but this item does not have the [remove] tags.  So in essence, you get to keep the cheese when making this recipe.  I assume this is probably an issue from Njerpez cookery or the cheese mod, but just thought you might want to be aware.
« Last Edit: April 25, 2020, 08:45:31 PM by Dungeon Smash »

Brygun

« Reply #478 on: April 25, 2020, 11:02:39 PM »
Update

Fixes related to Dungeon Smash

Dig Clay : Mine already shows the Pit terrain call.


Leipa cheese: Fixed as per Dungeon Smash
« Last Edit: April 26, 2020, 01:52:04 AM by Brygun »

Dungeon Smash

« Reply #479 on: April 26, 2020, 01:50:14 AM »
Ah, sorry, maybe my version is a couple updates out of date.