Pretty interesting! Could we get a look at the woodworking code? I've been messing around with some similar stuff myself.
Of course. I'll upload it all tomorrow as I've tweaked it a bit as I played, making it a bit better. I'm sharing it so the community can have it and have fun, as my way of giving back for the great modding I've enjoyed.
Thanks!
Like yourself I got inspired by others, like Rain and Endive. Saami's Unreal World engine is pretty easy for modding. I've always encouraged others even if that means competition for my own mod. BAC isn't just mine though. Its full of many people's work.
The only big limitation is the number of menu slots. Hence some things need to be a little simpler for a broad mod like BAC. The tillering of the bow for instance. I've heard of doing that though not done it myself. Its something that a more specific aimed mod could include. The clinkered boat for instance in the BAC has connections to dozens of production steps, like tools with their own production needs.
Would it be all right to add your chair and closest graphics into BAC? The closet to cover the piles of things is handy though IIRC there is a trunk in BAC along those lines. I like having variety and some "next level improvements" for long term characters.
Absolutely, everyone involved has my heartiest thanks. Privateer especially, as the big menu mod made all this stuff possible.
My intention is to give variety and 'next level' feeling for a long-term woodworking character. The furniture process takes a number of steps and uses the wait periods similar to other stuff, with wood drying, selection and then preparation before working it into a furniture shell. Each step takes a bit, as some require time for planning, glue to set or linseed oil to dry. I combined most of the process in one way and then diverge it at the final step so all the furniture can share the preliminary menu items. The mod uses a lot of stuff from BAC so I can't foresee it being a standalone at all (you need glues, and flax for linseed oil as well as borrowing some graphics that work for stuff like the primitive sanding tool.) It has two new menus - Woodworking and Carving - so it should be some sort of add-on that people can use for woodworking characters. I've only added two items directly to the Carpenter menu. The bowyer menu on BAC has plenty of space even after I've added a number of items to it so that's where I'll tinker around next, like adding a hunting bow and some higher tier variety stuff.
There are a few 'tokens' that are supposed to represent woodworking jobs that a woodworker would do in the iron age, like carving handles and doors, which cannot really be represented in the crafting menu. They're between 4 - 6 squirrel hides and take a while, with a wait time at the end - to represent staying in the place and doing touch-ups to the work. It's a similar value to some of the stuff on the carving menu. If anyone has any idea of a way to do that better it'd be great.
As far as graphics I've done a chair, table, closet, shelves, a dining set (for sale), woodworking tools and tiller graphic so far. I'll be adding in bed, stool and various graphics for the stages of woodwork for furniture. I'll do some for bowyer as I get to them. Any of them I do anyone are free to use as they wish for mods. I'll upload them in the zip with the text files.