No, I DO think about tactical traps, which is why I proposed a way to separate tactical from hunting traps, rather than request all traps to be human detectable.
Humans detect trap lines, and those keep hostile animals out (unless you get unlucky enough to get a wolf killed by a trap so the rest of the pack can pass). Trap mine fields for tactical purposes would be kept unbaited with my proposal, and you would naturally run the risk of non hostiles getting caught in those (same as with modern day mine fields), as there's no such thing as secret messages that are not visible to hostiles (and robbers and njerps aren't "hostile" until they aggro anyway).
The animals I've seen raiding cellars have been too small for the pit/bear traps, and the smaller traps are too weak to harm humans (at least njerps, which is what I've tested them on), so the only thing happening from humans stumbling into smaller traps is that the get triggered harmlessly (requiring you to reset them, of course).