And if you don't want to run it yourself, here's the full table dump from CONSTANT.OBJ:
https://docs.google.com/spreadsheets/d/1l3JpN3IcZu3h82NXmfZ8F3hl1vYbAiQwFngQ1rB5dDs/edit#gid=0
Just wanted to give a huge thanks for this, been manually mapping this struct in cheat engine, this should help tremendously. I'd also like to point out, that Weight1 is actually the data value for deterioration, despite it being the same value as Weight2. When the item deteriorates, it loses a small chunk of Weight1's value.
That's great news! I'm been working on my own mod and I've been inferring prices and weights directly in-game, this would speed up a lot. Please keep us posted with your progress.
I would also like to point out that the
Value in the table is *not* the value in squirrel hides, which is the standard unit used in the recipes with the [PRICE:] tag.
It is instead
8 times the price in squirrel hides. Here is what I've inferred in-game:
1 wooden bowl : 0.4 squirrel hides
1 broad knife : 17 squirrel hides
In fact, in the table:
wooden bowl Value : 3.2 = 0.4 * 8
broad knife Value: 136 = 17 * 8