Time for a small but essential patch update. Version 3.52 is now released on Steam and for Lifetime Members.
Additions in the now released version are foremostly bugfixes for smoother survival, but some balancing of exploitish issues is also featured.
Find the full changelog below, here's
UnReal World Steam page, and the version is also available for lifetimer members at the designated forums section.
Standalone installer versions at the homepage will be released in November.
Cheers!
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Version: 3.52 (stable)
** Saved characters from version 3.40-> are compatible with this version. **
- balanced: villagers' interest to buy boards
Previously trading boards could be used an exploit as villagers did buy them without any reasoning.
Now there's a cap for villagers' interest in boards and they only buy the amount they want to
have as a reserve. This varies from village to village, and some villages are not necessarily interested
in player character's board trading attempts at all.
- added: NPCs will store the obtained timber in the village
NPCs may obtain timber (eg. boards) through trading. Previously NPCs just carried the heavy loads around
causing unncessary burden for themselves. Now they eventually store the timber in the village.
- added: roasting meat/fish decreases its weight
We tought this was featured already, but no. Now roasted meat/fish loses about 25% its weight in the process.
- updated: NORTHERN BOW game encyclopedia info + image added
- added: new NPC kid portrait
Still not much variety with kid portraits, but if you are into portrait customization more of them can be now
added for kids as well -> truegfx/kid?.png
- fixed [Linux]: redundant libcurl dependency removed
- fixed: character creation extra skill point issue for 0% skills
Increasing and then decreasing skill for 0% level skills mistakenly allowed two points then to be spent
on the said skill.
- fixed [rare condition]: quest generation and companion rehire delays
Long lived migrated character might encounter extremely long intervals between new quest generation and
earlier NPC companions willingness to be rehired.
- fixed [rare condition]: bird thief quest sages forgetting about the quest
This occurred only with long lived characters. Sages involved in the quest first talked about
it normally, but might not recognize the quest anymore after a while.
- fixed: kids not recovering from wounds and injuries
- fixed: young animal skins were worth the same as adult animals skins
Now the price is reasoned according to the skin size.
- fixed: when trading with NPC the accepted items they couldn't carry just disappeared from their inventory after the trade
Now the excess items NPCs can't properly carry are put on the ground as a common village property.
- fixed [rare condition]: aquatic birds flying still above the frozen waters
This was a result of aquatic birds terrain exploration routines failing to find them new meaningful areas to check if the waters at their habitat got completely frozen.
- fixed [rare occasion]: irrelevant quest related persons appearing in chat dialog
Sometimes you were given chat options to ask whereabouts of irrelevant quest related persons in the village.
- fixed: young animals giving as much fat as the adults
Now the fat yield from young animals is more or less smaller depending on the cub/calf actual age and size.
- fixed: nameless villagers ie. occasional blank NPC names
- corrected typos: harvesting dialog "select select the plants..." -> "Select the plants..."
northern name "Duo?gi" -> "Duongi"
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