Topic: Can someone create pickaxe mod?  (Read 11194 times)


tedomedo

« on: September 24, 2018, 09:46:59 AM »
Bosses of the game don't want pickaxe. So i wonder if modders can create it.
Pickaxe can be used for craft bricks from stones. Bricks can be used for building house. Pickaxe can be used for fighting too with axe skill.

Privateer

« Reply #1 on: September 24, 2018, 07:23:02 PM »
Bosses of the game don't want pickaxe. So i wonder if modders can create it.
Pickaxe can be used for craft bricks from stones. Bricks can be used for building house. Pickaxe can be used for fighting too with axe skill.

 The pickaxe would be not to difficult to make.
 Making bricks out of stones or from large rocks, again not to hard.
 Using bricks as ingredient to build a house, no problem.
 You will however still have the original building image.

Pickaxe, no materials, ingredients or tools are defined;
Code: [Select]
.Pickaxe. "Throwing axe" *COMMON* /60/
[TYPE:weapon]
[WEIGHT:9]
[PRICE:6]
[EDGE_ATTACK:-]
[POINT_ATTACK:4]
[BLUNT_ATTACK:2]
[MATERIAL:iron]
[SKILL:axe]
[1H_PENALTY:50]

Stone to brick
Code: [Select]
.Brick. "Rock" *COMMON* /60/
{Stone} #1.2# [remove]
{Pickaxe}
[NAME:Brick]

To use bricks, the vanilla building code would need to be modified. (Backup original files before you change them)
Code: [Select]
.North-west corner. [effort3] *BUILDING* [GFX_X:0] [GFX_Y:0] |-1| /320/
.Northern wall.     [effort:3] *BUILDING* [GFX_X:1] [GFX_Y:0] |-1| /320/
.North-east corner. [effort:3] *BUILDING* [GFX_X:3] [GFX_Y:0]  |-1|   /320/
.Western wall.     [effort:3] *BUILDING* [GFX_X:0] [GFX_Y:1] |-1| /320/
.Eastern wall.     [effort:3] *BUILDING* [GFX_X:3] [GFX_Y:1]  |-1|   /320/
.South-west corner. [effort:3] *BUILDING* [GFX_X:0] [GFX_Y:2] |-1| /320/
.Southern wall.     [effort:3] *BUILDING* [GFX_X:2] [GFX_Y:2]  |-1|     /320/
.South-east corner. [effort:3] *BUILDING* [GFX_X:3] [GFX_Y:2]  |-1|   /320/
{Brick} (66) [remove] [ground]
{Axe} <Carving axe> '+for carving the logs'
{Axe} <Broad axe> '+for finishing the walls'
« Last Edit: September 24, 2018, 07:24:49 PM by Privateer »
To help is it's own reward.
Mods:
https://www.unrealworld.fi/forums/index.php?action=profile;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.

tedomedo

« Reply #2 on: September 24, 2018, 11:19:01 PM »
Is there no way to add texture for bricks and house walls built with bricks?

PALU

« Reply #3 on: September 24, 2018, 11:38:59 PM »
You can replace the image files, but then log walls will have whatever image you produce for a brick wall. The game doesn't support actually adding a new kind of wall: Privateer provided an alternative way of making the same walls the game has internally.

tedomedo

« Reply #4 on: September 25, 2018, 10:12:13 AM »
Then update the game to enable custom resource packs like in minecraft to have own textures for something.

Dungeon Smash

« Reply #5 on: November 05, 2018, 04:15:17 PM »
Or just play minecraft instead, dude.  Ancient Finland did not have bricks, this is a historically-inspired simulation

tedomedo

« Reply #6 on: November 08, 2018, 10:10:12 AM »
Of course i play minecraft too. It's better than UrW. UrW has few better things like weight limit, seasons, time for building. UrW doesn't have pickaxe for mining stones and iron (the game is in iron age so this could be available), we can't repair weapons, tools, armors and so on. So if these suggestions were created for UrW, i would play it more than minecraft.

PALU

« Reply #7 on: November 08, 2018, 02:06:25 PM »
... UrW doesn't have pickaxe for mining stones and iron (the game is in iron age so this could be available), we can't repair weapons, tools, armors and so on. ...
Wrong. Iron age does not imply iron mines [or pickaxes]. The cultures in the area used bog iron as their source of iron, not mines dug into rock. If I understand it correctly, smiths at the time were highly regarded craftsmen making their living out of crafting iron items for customers: smithing wasn't something everyone were doing on the side, but more or less one of the first real professions. Even so, they were probably not able to create sophisticated armor or weapons (those were imported, which is what the foreign traders represent), but they should have been able to produce tools and basic weapons. So yes, first you character is an apprentice full time for 5-10 years (probably starting at age 10-12 or so), before they'd be able to open up their own shop (smithing all day long, and no adventuring).