Topic: Focus on Endgame Content  (Read 56140 times)


JEB Davis

« Reply #15 on: July 27, 2017, 12:18:44 AM »
+1 for the conman

« Reply #16 on: August 17, 2017, 06:19:35 AM »
The Roleplayer suggests this.

Hello I'm the roleplayer, I prefer to introduce myself as above because I feel like it. Anyway, it is very true that the game lacks real endgame content, and it might be some time before its added. I noticed this after I survived my first winter, and then got very bored and was mauled by some kaumo robbers. Those guys are just ridiculous, beating up some innocent owl tribe traveler.
Anyway, that is when I started to mod the game, to add different goals. I then found the Shaman Mod, which actually adds some very difficult to achieve goals. Now I'm not saying that that is the cure for endgame boredom, but I'm saying that you just need to look around and FIND something to do once your character is settled. My way was through the shaman mod. Some suggestions include: Become a master of all forms of combat, Wipe out a tribe (if your that evil), gather x hides of the elusive snake/swan. Use your imagination and find a way.

koteko

« Reply #17 on: August 17, 2017, 10:54:09 AM »
@Theroleplayer I think for some people (myself included) it's hard to self-motivate like that. I used to delete my alive & well characters and start again because the initial survival is fun, but now I'm too good for that too :P

The only pleasure I currently get is starting a new char when a new version comes out (can't wait for the upcoming one! :D). This means I play a few weeks per year at most.

What is usually proposed as long-term goal has the advantage of enabling a big set of smaller goals to keep people interested:

Animal husbandry: keeping your animals alive, let the healthiest ones reproduce and kill the weakest for food, defend them from predators, sell them for that sweet hauberk, accumulate/process wool.. and probably more stuff.

Family: find a compatible wife/husband, do quests to marry her/him, build a farm, let her/him settle and do the house chores (perfectly linked to animal husbandry above?) while you go adventuring, make kids (and keep them fed! You probably need to mix passive and active hunting with agriculture and fishing to give them a stable supply of food), protect your family from predators/njerpez/robbers, teach skills to kid so that when they reach adulthood they can do some tasks decently, and finally.. when your char dies, you take control of one of your kids, and the cycle starts again.

Settlement: expand your family by accepting friends from other settlements and allow them to build near you: you'd be the village elder and have a whole new set of quests to keep your settlement fed and happy and protected. You could mould the people into hunters, farmers or whatever you deem necessary to prosper.

« Reply #18 on: August 17, 2017, 11:55:25 AM »
@koteko
Good point, I actually know what thats like, I'm like that with several other games, mostly grand strategy games. As I said the main reason it isn't so with Unreal world is because I modded the stuffing out of it. In fact I've got so many mods I need to modify the mods due to compatibility issues.

« Reply #19 on: August 17, 2017, 12:01:18 PM »
Hmm, doing quests too woo a maiden reminds me of the crazy stuff the heroes of the kalevala had to do to get with louhi's daughters... Hmm maybe a quest to find a swan for a maiden.

koteko

« Reply #20 on: August 17, 2017, 01:12:49 PM »
@koteko
Good point, I actually know what thats like, I'm like that with several other games, mostly grand strategy games. As I said the main reason it isn't so with Unreal world is because I modded the stuffing out of it. In fact I've got so many mods I need to modify the mods due to compatibility issues.

I think it might work for me too, if I could mod:

  • NPC (both adding new ones, and adding/modifying dialogue/quests)
  • animals (as above, both for new ones and to tweak the behaviour of existing ones)
  • trees and their products[\li]
and other stuff. I do use a few mods which make the experience more pleasant (some cooking recipes and cloth mod) but it does not suffice in increasing my play time.

« Reply #21 on: August 18, 2017, 05:36:52 PM »
@koteko

Hmm do you have budz brewery, the grog it adds takes a while to make, it helps me not get bored when I get stuck on my shamanic journey.

Also, I was actually thinking the other day of some mods I would make regarding NPCs, in particular their quests. I happen to be a creative writing student and have been using hypothetical quests to get writing practice, want to trade some ideas over PM?

koteko

« Reply #22 on: August 18, 2017, 08:59:04 PM »
@koteko

Hmm do you have budz brewery, the grog it adds takes a while to make, it helps me not get bored when I get stuck on my shamanic journey.

Also, I was actually thinking the other day of some mods I would make regarding NPCs, in particular their quests. I happen to be a creative writing student and have been using hypothetical quests to get writing practice, want to trade some ideas over PM?

But is it at all possible to mod quests in, right now? My understanding was that it's not. Also, if you have such ideas it would be great to post them in public here instead of privately - you never know Sami might implement them ;)

« Reply #23 on: August 24, 2017, 10:20:25 AM »
@koteko

Excellent point I shall do so this very day. And it's not possible to mod them, but we can still dream.