Taking a closer look at the mod now and debating it for use in the "Journal of Norvus"
https://www.unrealworld.fi/forums/index.php?topic=4640.0Some general feedback mostly related to items in my own mod Brygun's Added Items. You may use or adapt the items if you wish. That mod is currently for much older versions before we had options like setting price or new graphics. Items I might merge in (so consider if you wish to do so to) so far include:
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An all wooden roundshield.
Allows a lower quality item for fighting in the early game. While nails are useful and a rim is optional in real shields you can join wood without them. Dowels (pegs) for instance preferably with glue.
All wooden buckler
As above but smaller
.Wooden shield. "Roundshield" [effort:2] [phys:arms] *CARPENTRY* /180/ %-15%
{Slender trunk} [remove] [ground] '+for handle shaft'
{Board} (4) [remove] [ground]
{Axe} <Carving axe>
//Norse style shield with no rim
//Would prefer to lower the quality a step vs normal roundshield
//Small skill penalty on account of no iron rim. Not a heavy penalty as this
//style of shield still has combat uses. Enemy weapon might jam in the wood only edge.
.Wooden buckler. "Buckler" [effort:2] [phys:arms] *CARPENTRY* /90/ %-15%
{Slender trunk} [remove] [ground] '+for handle shaft'
{Board} (2) [remove] [ground]
{Axe} <Carving axe>
//Smaller wooden shield
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A more controversial one on the forums was a washed bandage. In my humble opinion with materials being so scarce an isolated traveller would reuse the bandage cloth. Other forums users disapproved saying they would be thrown out. It would be simple to throw them out if you weren't ripping apart your only shirt to make them. The game never generated a dirty bandage so the recipe I came up with depends on the user being honorable to not over use it get free stuff.
.Washed Bandage. "Bandage" [effort:1] [noquality] *COMMON* /10/
{Rock} '+Use only to retun applied bandage'
{Water} #0.5# '+Washing water'
With bandage washing grievous wound can be repeatedly treated with herbs day after day. Without it you will soon run out of fabric and clothing or stop treating the wound. Which, IMHO, would inspire reusing the same bandage.
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Leather hand covers
In the base game there was (at least at the time) only mittens to be made. This meant that you could only have one layer over the hands. Meanwhile you could have multiple layers everywhere else. This left the hands vulnerable to frostbite. In real life there are a few ways to keep the hands warm such as sticking inside your shift or having a hanging muff. My solution was to make an item called "leather paws" to avoid confusion with modern leather gloves. There was opposition from those saying iron age Finland archaeology didn't show gloves. My counter point remained they would have done something for the frost bite.
With a leather paw + fur mitten layer I found things safe enough in the winter. The way the reciepe at the time work you did basically get two fur layers. That was the closest that could be done at the time. Remember when I wrote this recipe we didn't have some of the code options we have now.
.Leather Paws. "Fur mittens" [effort:2] [phys:arms] *HIDEWORKING* /60/
{Leather} #1# [remove] [name:%s Leather Paws]
{Tying equipment} (2) [remove] '+for seams'
{Knife} 'A knife for shaping the work'
[ARMOUR_MATERIAL:leather]
[ARMOUR_COVERAGE:hand]
//there is some debate whether iron age Finland had five fingered gloves
//I use the term paw to represent a hand covering with a name the game
//still lets you wear with mittens. This gives 2 layers for winter.