thanks for the quick reply.
well, i've found out about the not sleeping there part, and the flora.
but i was talking about the road itself, does it do anything at all, does it have a mechanic?
it's obvious roads are easy to follow and in that way allows you to find a place without getting lost, that's the primary purpuse why i'm building one. but other then the visual que on where to go it doesn't seem to actually make a difference in how fast fatigue builds up or how fast you can walk/run.
it's great if your character has a bored day with nothing to do, it takes years to build a road. in summer at best 2 tiles/day, in winter only 1.
it's great if you tend to get lost in the woods, it marks the way.