Topic: quality of life  (Read 19138 times)


paz

« on: June 03, 2018, 09:29:00 PM »
For new players:

Since the UI can be a bit unwieldy at times, here's some things I learned:

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The combination of using NUMPAD+ and the TAB key is really useful to drop, equip, dress/undress/haul certain items without having to scroll through your stuff.
NUMPAD+ = select everything
SPACE = confirm
TAB = activate filter
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Examples:

TAB+'f' selects all food, so it is very useful to dump all the food into the cellar. TAB+'f', NUMPAD+ and SPACE do a great job here.

If I want to cook those 259 elk cuts, what I do is
press 'd' (to drop)
press NUMPAD+ (to select everything)
press TAB 'f'
press NUMPAD- (to unselect everything)
press SPACE (Now I will drop everything that is not food)
When roasting my cuts I can now use 'r' to repeat, and if I am only carrying raw meat, the process is really fast.

I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties

I do the same when trading in a village sometimes, when I drop everything I don't want to sell. I undress all clothing via SHIFT+T, TAB 'a', NUMPAD+, SPACE. Now I can let the villagers choose "which items they actually want", and I can also carry more.

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The game takes materials from the ground. When crafting it is useful to first drop everything (NUMPAD+, SPACE), and then pick up some critical materials that cannot be used from the ground (like food or cords).

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When cooking (or drying food) it is useful to build the cellar right next to the shelter. This way I can make a fire next to the cellar and cook while standing on the cellar. The food is prepared "inside" the cellar. If the fire is really small, the food won't burn and will be stored in the cellar without the need to move it there.

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About drying food: On my first couple of games I didn't know that clothing can be used to make cords. Linen, wool, leather, and fur clothing can be transformed into cords. One cord can take 19 cuts.

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Food preservation: Food on companions spoils more slowly. Shift+'g' can be used in the overland map, so whenever I am hungry, I can take some meat from my companion instead of carrying the food myself. (Also useful for trading.)



 

Serafimhaper

« Reply #1 on: March 11, 2019, 05:47:22 AM »
These data are very useful to me.

ineedcords

« Reply #2 on: November 05, 2019, 09:49:43 AM »
...I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties...
Excellent advice! Thanks for sharing this, I wish I discovered that feature in-game 300 hours earlier  :)

I noticed that while it's mandatory to pick up the skin, it's not for knives. Any knives on PlayerCharacter tile or one its neighbouring tiles will be picked up automatically.
This could be a good day to utilize your squirrels hides.

Tom H

« Reply #3 on: November 22, 2019, 08:27:04 PM »
...I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties...
Excellent advice! Thanks for sharing this, I wish I discovered that feature in-game 300 hours earlier  :)

I noticed that while it's mandatory to pick up the skin, it's not for knives. Any knives on PlayerCharacter tile or one its neighbouring tiles will be picked up automatically.

The same is true for the various axes you may use in building. They need only be on the ground next to you to be used.  It also holds that, when making arrows, the feathers and rocks need only be next to you, but you do have to have the cord in inventory. You can grind roots and grain without actually having the two stones in inventory, but you do have to have a container in inventory. To build traps, most of the components(trunks, stones) only have to be next to you. The main exception is cord/rope needed and sometimes branches.

Dr.Hossa

« Reply #4 on: December 17, 2020, 12:57:24 PM »
trivial information but sometimes quite useful:

"pgup" and "pgdn" to quickly run over your inventory.
Making a fire gets that much more of a routine, as timber is always found on the lower end of the inventory.

When you want to see your injuries during combat, "alt + p" is deactivated, since you cannot use the physician skill while fighting.
BUT you can press F7, which just displays your state of health

 

anything