Topic: sucmodqty and patch  (Read 197 times)


Plotinus

« on: December 28, 2024, 05:11:09 PM »
Right now, sucmodqty works with (10), as seen in the news.txt
Code: [Select]
.Club. (10) /5h/ *COMMON* [sucmodqty]

I tried using it with [patch:10] to see what would happen:

Code: [Select]
.Harvest mountain bog ore. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *WEATHERLORE* /1h/ [noquality] [patch:10] [assist:1] [sucmodqty]

When I select 10, it always produces exactly 9 (across 4 trials, so not very scientific) but my weatherlore is 35 so i would expect some more variation.

To test it further, I changed it to use the CROSSBOW skill instead, bcause I have only 12 CROSSBOW skill, but I still always get 9, across 4 more trials.


I put this as as suggestion  and not a bug report because I suspect it is just unimplemented, though it feels buggy that I get 9 instead of 10.

In the meantime I'll change it to use (10) and take /10h/ and not have patch

Plotinus

« Reply #1 on: December 28, 2024, 05:20:45 PM »
with

Code: [Select]
.Harvest mountain bog ore. (10) "Hunting Horn" [effort:2] [phys:arms,hands,stance] *CROSSBOW* /10h/ [noquality]

I get 8-10 as expected (probably i'll get 7, too, sometimes, just not enough trials yet)