Topic: [3.85] Dog stops chasing and attacking prey after char moves to an adjacent tile  (Read 414 times)


paulkorotoon

« on: December 01, 2024, 12:56:39 AM »
Greetings everyone! Been a while since I've beed here, really glad to be back.

Just installed a fresh update (new additions seem great, can't wait to try them all) and noticed a pretty strange dog behaviour: when I commanded it to attack a reindeer and started to run after in, as soon as I crossed the border of a current tile and another tile has finished loading, I saw the dog had lost its attacking state (no red lines). Happened at least twice.

Savegame can be downloaded here. Reindeers should be still around, so I guess it wouldn't take a lot of time to try reproducing the bug.
« Last Edit: December 02, 2024, 09:00:38 AM by paulkorotoon »
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paulkorotoon

« Reply #1 on: December 01, 2024, 10:51:38 PM »
Seems to be my bad a bit. As far as I noticed, dog only stops chasing when you call it back and then step into another world's tile.

However, it doesn't seem right as when usually you call dog back it doesn't respond, and my guess this should work the same way when you enter an adjacent tile.
Biggest Russian UrW fan

Plotinus

« Reply #2 on: December 02, 2024, 07:28:52 AM »
I have also noticed my dog losing aggression after a while and wandering back to me but I didn't notice whether it was related to world map tile loading - it might have been. I had been assuming it just got tired. In my case, I didn't call the dog.

paulkorotoon

« Reply #3 on: December 02, 2024, 08:59:56 AM »
Just happened again. I was right first. Commanded my dog to attack a reindeer, she caught it up, I started coming closer, not ordering the dog to come, and crossed the border between world's tiles, appearing on a tile right next to the reindeer. The dog immediately lost her aggro and was peacefully fooling around.
« Last Edit: December 02, 2024, 09:15:44 AM by paulkorotoon »
Biggest Russian UrW fan