Topic: [not a bug] menudef odd behaviour on a Tablet  (Read 7850 times)


Brygun

« on: May 28, 2017, 07:31:39 AM »
I recently got a Win 10 Tablet. Installed steam. Installed Unreal via steam as a local file (not streaming)

Using Boudia's mod which has a menudef_Boudia and menudef_Raincloth. So 2 menudef files.

Also using my mode with a menudef. Minor change from the usual A for added to G to not overlap with Boudia using A for barkware.

So here's the thing. As far as I can tell if I have my menudef as a 3rd file it won't load. If I copy my code lines into Boudia's as an extra line then the entry loads. I can delete my menudef file. That leaves menudef_merged (was Boudia) and menudef_Raincloth

As far as I can tell the game only loads two additional menudef files.

Not sure if this is an error in my file naming, the game or wierd tablet magic.

Privateer setup a mega menu mod. Does that work loading many menu_def files?

« Last Edit: November 05, 2018, 11:48:56 AM by Sami »

Privateer

« Reply #1 on: May 28, 2017, 07:59:43 AM »
 Just tested real quick with 4 menudef files, each only contained one menu but it did appear to read from all four files to create menus.

Windows 10 (on laptop)
« Last Edit: May 28, 2017, 08:19:37 AM by Privateer »
To help is it's own reward.
Mods:
https://www.unrealworld.fi/forums/index.php?action=profile;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.

 

anything