Topic: [Fixed - 3.85Beta] Lonesome settler and pre-generated lumber  (Read 903 times)


JP_Finn

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« on: October 31, 2024, 08:54:30 PM »
The lumber produced by the starting scenario are the 3.841 version's generic "slender tree trunk", "board", "log".

The felled trunks seem to have spawned correctly: "pine tree trunk", yet they produce generic "log". Any such log chopped in to blocks produces generic "block of wood", chopping a "pine tree trunk" does work as mentioned; producing "pine wood block".

Edit: updated subject. It would seem that all pre-generated lumber is generic. Visiting villages for first time, any existing stock of boards, slender trunks et cetera are generic type.
« Last Edit: November 02, 2024, 12:53:37 PM by Sami »

JP_Finn

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« Reply #1 on: October 31, 2024, 09:32:11 PM »
Crafting slats from pine board produces "wood slats" not pine slats. Only mention in news.txt was that pine is preferred wood for slats.

Plotinus

« Reply #2 on: November 01, 2024, 02:20:21 PM »
found a regular "tree trunk" in a Grove, not near a village.

Sami

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« Reply #3 on: November 02, 2024, 12:53:26 PM »
These have been taken care now.
In 3.85beta logs didn't yet inherit the original tree species, but now they do. And log carving also becomes a pausable task.

And the said scenario and village lumber are now generated with the tree species included.
(There might be rare other instances too where generic lumber still appears, but we'll adjust when/if they come up.)

Fixed - persists in 3.50beta
- Sami | UnReal World creator