Hmm, let's see.
[name] and [naming] tags are activated within functions that scan the final list of materials/resources used in the crafting - and only the things that get removed in the process will end up on that list. That's how it works internally.
Well it would be possible, but possibly rather costly, to add separate block of code to scan things differently - and at least at this point of workflow I see this as a low priority.
And on the side, can we get stacks of modded items ending in "-y" corrected to "-ies"?
Yes, new plural bending rules can be added quite easily but as they affect to all the items it needs to considered properly.
In most cases "-y" -> "-ies" is the way to go, but then if somebody would want to make clay turkeys or bone keys....
I think proper grammar rule here would be; if the word ends with a consonant + “y” then it turns into "-ies", with a wovel + "y" it's the usual "+s".
I'll see about this.