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Was pausable crafts added to the modding language?
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Topic: Was pausable crafts added to the modding language? (Read 5778 times)
Was pausable crafts added to the modding language?
Brygun
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«
on:
December 05, 2023, 06:44:15 AM »
Now that pausable crafts were added to the vanilla game is it something we can use for modded items?
Like making a large sheet on a loom can be set for many days without needing multiple recipes fore early, middle, late and done phases?
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Re: Was pausable crafts added to the modding language?
Plotinus
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Reply #1 on:
December 05, 2023, 02:08:30 PM »
I don't think so. At least, the new net isn't in the fishing menu of diy_glossary and I didn't see it in the notes.txt either.
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Re: Was pausable crafts added to the modding language?
Brygun
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Reply #2 on:
December 08, 2023, 12:55:54 AM »
Also noted the pausable tasks at least create a dropped by white-shadowed graphical item. This you have to come back too.
AFAIK you continue by telling the same command aimed at the white-shadowed object.
Query:
Was there a generic resume paused action like we have for the build menu?
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Re: Was pausable crafts added to the modding language?
JP_Finn
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Thawed Finn in SoCal
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Reply #3 on:
December 08, 2023, 04:37:26 PM »
The pausable crafts are hardcoded. Net making, building, tree felling, board cutting, skinning, butchery and tanning.
I tried to add task time in excess of 8h and it just prompts the recipe would take longer than possible to finish it.
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