Play Calle I spend some real life hours doing lots of wilderness map checks looking for the bandits. Did some zoomed in map work.
IIRC in the case of an angry bear that attacked a hunter (where you recover the hand axe) can't you at least spot tracks on the wilderness map?
Looking on the forums seems there is such frustration that this thread exists:
https://www.unrealworld.fi/forums/index.php?topic=6074.0Where they decode where the robbers are.
I think the vanilla game needs to relook at how to play out that quest.
At least wilderness map tracking should come up with "human prints here" or "human prints going north west".
As it is I it turns out that playing a legit fair game and investing in three companions, one of whom was a hunter, was ever going to work.
As my war party has since dispersed my story is written as letting it go as unfindable.
I think this is feedback to make something in the vanilla game to make it practical.
I suggest the finding tracks on the wilderness map on a successful track check, thus character skills matter
or
If you walk onto the tile with their shelter you get a "there appears to be a shelter here"
or
On the wilderness tile a pop up with bloodscrapes from a battle, that then put you at one end of tracks leading to their camp. This blood scrape where they ambushed someone.