Topic: a small balance-breaking problem of trading with wandering npcs  (Read 3837 times)


Ezhe

« on: December 26, 2022, 04:31:11 AM »
Trading with the wandering woodsman/hunter/adventurers in wilderness is a common interaction with them. But after you buy tools or expensive furs with like more than a hundred cuts of meat in one time, they will drop the cuts on ground since they can't carry that much. Then you can just pick up them and they are ok about it. villagers also drop things they can't carry, but they are still considered as village property. So, if you picked up them, you need to buy them. They are not yours anymore. However, it seems wandering npcs just give up the item they drop, just like the arrows they shoot. I think it's not a bug, but still a loophole you can exploit to take goods from wandering npcs without actually paying.
Suggested solution: add a label to mark items as npc's individual belongings

ineedcords

« Reply #1 on: December 27, 2022, 10:44:23 AM »
Trading with the wandering woodsman/hunter/adventurers in wilderness is a common interaction with them. But after you buy tools or expensive furs with like more than a hundred cuts of meat in one time, they will drop the cuts on ground since they can't carry that much. Then you can just pick up them and they are ok about it. villagers also drop things they can't carry, but they are still considered as village property. So, if you picked up them, you need to buy them. They are not yours anymore. However, it seems wandering npcs just give up the item they drop, just like the arrows they shoot. I think it's not a bug, but still a loophole you can exploit to take goods from wandering npcs without actually paying.
Suggested solution: add a label to mark items as npc's individual belongings
Nice improvement suggestion.

In the village, dropped on ground items are still within zone of control (of villagers) as there are many villagers, and at any given time, many of them are around, exerting control over the village property items.
Out in the wild, there is probably no zone of control concept, as there is only one guy who may not be "there", pretty soon.

As an improvement suggestion, NPCs altogether rejecting any trades that include items that they cannot carry, makes sense to me, that however would come with a less rich world for the player as it would reduce potential trade volume.

Perhaps a middle ground can be achieved by buffing NPC personal inventory/carry capacity somewhat and then making them reject any trades that include items that they cannot carry.
This could be a good day to utilize your squirrels hides.

rudy

« Reply #2 on: December 27, 2022, 11:29:51 AM »
NPCs altogether rejecting any trades that include items that they cannot carry
This is already the case for trade with foreign traders; thus it's probably the easiest implemented solution to trade with wandering adventurers.